A Demo Project for the UnrealEngineSDK
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This is a screen on which you can broadcast video. More...
#include <IntroMediaScreen.h>
Public Member Functions | |
AIntroMediaScreen () | |
void | OnVideoEndPlaying () |
UFUNCTION() | |
virtual void | Tick (float DeltaTime) override |
Public Attributes | |
UAudioComponent * | Audio |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components") | |
UMediaPlayer * | MediaPlayer |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MediaScreen") | |
UMediaSource * | MediaSource |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MediaScreen") | |
UStaticMeshComponent * | PlaneComponent |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components") | |
USceneComponent * | Root |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components") | |
Protected Member Functions | |
virtual void | BeginPlay () override |
Private Member Functions | |
GENERATED_BODY () | |
This is a screen on which you can broadcast video.
UCLASS()
Definition at line 18 of file IntroMediaScreen.h.
AIntroMediaScreen::AIntroMediaScreen | ( | ) |
Definition at line 11 of file IntroMediaScreen.cpp.
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overrideprotectedvirtual |
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private |
void AIntroMediaScreen::OnVideoEndPlaying | ( | ) |
UFUNCTION()
The function is triggered when the video is finished playing..
Definition at line 47 of file IntroMediaScreen.cpp.
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overridevirtual |
Definition at line 41 of file IntroMediaScreen.cpp.
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BlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Definition at line 42 of file IntroMediaScreen.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MediaScreen")
Definition at line 60 of file IntroMediaScreen.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "MediaScreen")
Media file to broadcast
Definition at line 66 of file IntroMediaScreen.h.
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BlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Screen mesh
Definition at line 36 of file IntroMediaScreen.h.
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BlueprintReadWriteVisibleAnywhere |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Definition at line 30 of file IntroMediaScreen.h.