6#include "Components/AudioComponent.h" 
    7#include "Kismet/GameplayStatics.h" 
   14    PrimaryActorTick.bCanEverTick = 
true;
 
   16    Root = CreateDefaultSubobject<USceneComponent>(
"Root");
 
   17    Root->SetupAttachment(RootComponent);
 
   19    PlaneComponent = CreateDefaultSubobject<UStaticMeshComponent>(
"Plane");
 
   24    Audio = CreateDefaultSubobject<UAudioComponent>(
"Audio");
 
 
   43    Super::Tick(DeltaTime);
 
 
static FName GetMapAfterIntro()
Retrieves the map name to load after the introduction.