6#include "Components/AudioComponent.h"
7#include "Kismet/GameplayStatics.h"
14 PrimaryActorTick.bCanEverTick =
true;
16 Root = CreateDefaultSubobject<USceneComponent>(
"Root");
17 Root->SetupAttachment(RootComponent);
19 PlaneComponent = CreateDefaultSubobject<UStaticMeshComponent>(
"Plane");
24 Audio = CreateDefaultSubobject<UAudioComponent>(
"Audio");
43 Super::Tick(DeltaTime);
static FName GetMapAfterIntro()
Retrieves the map name to load after the introduction.