UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
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#include <OpenXRHandPoseComponent.h>
UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
Definition at line 450 of file OpenXRHandPoseComponent.h.
◆ CreateAnimInstanceProxy()
◆ GENERATED_BODY()
UOpenXRAnimInstance::GENERATED_BODY |
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private |
◆ InitializeCustomBoneMapping()
◆ NativeBeginPlay()
void UOpenXRAnimInstance::NativeBeginPlay |
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overridevirtual |
◆ AnimInstanceProxy
◆ OwningPoseComp
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRHandPoseComponent.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Private/OpenXRHandPoseComponent.cpp