USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton")
More...
#include <OpenXRExpansionTypes.h>
USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton")
Definition at line 241 of file OpenXRExpansionTypes.h.
◆ FBPOpenXRSkeletalMappingData()
FBPOpenXRSkeletalMappingData::FBPOpenXRSkeletalMappingData |
( |
| ) |
|
|
inline |
◆ ConstructDefaultMappings()
◆ GENERATED_BODY()
FBPOpenXRSkeletalMappingData::GENERATED_BODY |
( |
| ) |
|
◆ SetDefaultOpenVRInputs()
◆ SetDefaultUE4Inputs()
◆ AdjustmentQuat
FQuat FBPOpenXRSkeletalMappingData::AdjustmentQuat |
◆ bInitialized
bool FBPOpenXRSkeletalMappingData::bInitialized |
◆ bMergeMissingBonesUE4
bool FBPOpenXRSkeletalMappingData::bMergeMissingBonesUE4 |
|
BlueprintReadWriteEditAnywhere |
◆ BonePairs
|
BlueprintReadWriteEditAnywhere |
◆ LastInitializedName
FName FBPOpenXRSkeletalMappingData::LastInitializedName |
◆ TargetHand
|
BlueprintReadWriteEditAnywhere |
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h