USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton")  
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#include <OpenXRExpansionTypes.h>
USTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton") 
Definition at line 190 of file OpenXRExpansionTypes.h.
 
◆ FBPOpenXRSkeletalPair() [1/2]
  
  
      
        
          | FBPOpenXRSkeletalPair::FBPOpenXRSkeletalPair  | 
          ( | 
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inline   | 
  
 
 
◆ FBPOpenXRSkeletalPair() [2/2]
  
  
      
        
          | FBPOpenXRSkeletalPair::FBPOpenXRSkeletalPair  | 
          ( | 
          EXRHandJointType |           Bone,  | 
         
        
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          FString |           TargetBone ) | 
         
       
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inline   | 
  
 
 
◆ GENERATED_BODY()
      
        
          | FBPOpenXRSkeletalPair::GENERATED_BODY  | 
          ( | 
           | ) | 
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◆ operator==()
  
  
      
        
          | FORCEINLINE bool FBPOpenXRSkeletalPair::operator==  | 
          ( | 
          const int32 & |           Other | ) | 
           const | 
         
       
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inline   | 
  
 
 
◆ BoneToTarget
  
  
      
        
          | FName FBPOpenXRSkeletalPair::BoneToTarget | 
         
       
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EditAnywhereBlueprintReadWrite   | 
  
 
 
◆ OpenXRBone
  
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EditAnywhereBlueprintReadWrite   | 
  
 
 
◆ ParentReference
      
        
          | FCompactPoseBoneIndex FBPOpenXRSkeletalPair::ParentReference | 
        
      
 
 
◆ ReferenceToConstruct
      
        
          | FBoneReference FBPOpenXRSkeletalPair::ReferenceToConstruct | 
        
      
 
 
◆ RetargetRot
      
        
          | FQuat FBPOpenXRSkeletalPair::RetargetRot | 
        
      
 
 
The documentation for this struct was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/OpenXRExpansionPlugin/Source/OpenXRExpansionPlugin/Public/OpenXRExpansionTypes.h