A Demo Project for the UnrealEngineSDK
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USTRUCT() More...
#include <OpenXRHandPoseComponent.h>
Public Member Functions | |
FOpenXRAnimInstanceProxy () | |
FOpenXRAnimInstanceProxy (UAnimInstance *InAnimInstance) | |
GENERATED_BODY () | |
virtual void | PreUpdate (UAnimInstance *InAnimInstance, float DeltaSeconds) override |
Public Attributes | |
TArray< FBPOpenXRActionSkeletalData > | HandSkeletalActionData |
EVRSkeletalHandIndex | TargetHand |
USTRUCT()
Definition at line 426 of file OpenXRHandPoseComponent.h.
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inline |
Definition at line 431 of file OpenXRHandPoseComponent.h.
FOpenXRAnimInstanceProxy::FOpenXRAnimInstanceProxy | ( | UAnimInstance * | InAnimInstance | ) |
Definition at line 95 of file OpenXRHandPoseComponent.cpp.
FOpenXRAnimInstanceProxy::GENERATED_BODY | ( | ) |
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overridevirtual |
Called before update so we can copy any data we need
Definition at line 67 of file OpenXRHandPoseComponent.cpp.
TArray<FBPOpenXRActionSkeletalData> FOpenXRAnimInstanceProxy::HandSkeletalActionData |
Definition at line 440 of file OpenXRHandPoseComponent.h.
EVRSkeletalHandIndex FOpenXRAnimInstanceProxy::TargetHand |
Definition at line 439 of file OpenXRHandPoseComponent.h.