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    A Demo Project for the UnrealEngineSDK 
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USTRUCT() More...
#include <OpenXRHandPoseComponent.h>
Public Member Functions | |
| FOpenXRAnimInstanceProxy () | |
| FOpenXRAnimInstanceProxy (UAnimInstance *InAnimInstance) | |
| GENERATED_BODY () | |
| virtual void | PreUpdate (UAnimInstance *InAnimInstance, float DeltaSeconds) override | 
Public Attributes | |
| TArray< FBPOpenXRActionSkeletalData > | HandSkeletalActionData | 
| EVRSkeletalHandIndex | TargetHand | 
USTRUCT()
Definition at line 426 of file OpenXRHandPoseComponent.h.
      
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  inline | 
Definition at line 431 of file OpenXRHandPoseComponent.h.
| FOpenXRAnimInstanceProxy::FOpenXRAnimInstanceProxy | ( | UAnimInstance * | InAnimInstance | ) | 
Definition at line 95 of file OpenXRHandPoseComponent.cpp.
| FOpenXRAnimInstanceProxy::GENERATED_BODY | ( | ) | 
      
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  overridevirtual | 
Called before update so we can copy any data we need
Definition at line 67 of file OpenXRHandPoseComponent.cpp.
| TArray<FBPOpenXRActionSkeletalData> FOpenXRAnimInstanceProxy::HandSkeletalActionData | 
Definition at line 440 of file OpenXRHandPoseComponent.h.
| EVRSkeletalHandIndex FOpenXRAnimInstanceProxy::TargetHand | 
Definition at line 439 of file OpenXRHandPoseComponent.h.