A Demo Project for the UnrealEngineSDK
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FOpenXRAnimInstanceProxy Struct Reference

USTRUCT() More...

#include <OpenXRHandPoseComponent.h>

Inheritance diagram for FOpenXRAnimInstanceProxy:
[legend]

Public Member Functions

 FOpenXRAnimInstanceProxy ()
 
 FOpenXRAnimInstanceProxy (UAnimInstance *InAnimInstance)
 
 GENERATED_BODY ()
 
virtual void PreUpdate (UAnimInstance *InAnimInstance, float DeltaSeconds) override
 

Public Attributes

TArray< FBPOpenXRActionSkeletalDataHandSkeletalActionData
 
EVRSkeletalHandIndex TargetHand
 

Detailed Description

USTRUCT()

Definition at line 426 of file OpenXRHandPoseComponent.h.

Constructor & Destructor Documentation

◆ FOpenXRAnimInstanceProxy() [1/2]

FOpenXRAnimInstanceProxy::FOpenXRAnimInstanceProxy ( )
inline

Definition at line 431 of file OpenXRHandPoseComponent.h.

◆ FOpenXRAnimInstanceProxy() [2/2]

FOpenXRAnimInstanceProxy::FOpenXRAnimInstanceProxy ( UAnimInstance * InAnimInstance)

Definition at line 95 of file OpenXRHandPoseComponent.cpp.

Member Function Documentation

◆ GENERATED_BODY()

FOpenXRAnimInstanceProxy::GENERATED_BODY ( )

◆ PreUpdate()

void FOpenXRAnimInstanceProxy::PreUpdate ( UAnimInstance * InAnimInstance,
float DeltaSeconds )
overridevirtual

Called before update so we can copy any data we need

Definition at line 67 of file OpenXRHandPoseComponent.cpp.

Member Data Documentation

◆ HandSkeletalActionData

TArray<FBPOpenXRActionSkeletalData> FOpenXRAnimInstanceProxy::HandSkeletalActionData

Definition at line 440 of file OpenXRHandPoseComponent.h.

◆ TargetHand

EVRSkeletalHandIndex FOpenXRAnimInstanceProxy::TargetHand

Definition at line 439 of file OpenXRHandPoseComponent.h.


The documentation for this struct was generated from the following files: