A Demo Project for the UnrealEngineSDK
|
USTRUCT() More...
#include <VRRenderTargetManager.h>
Public Member Functions | |
FClientRepData () | |
GENERATED_BODY () | |
Public Attributes | |
bool | bIsDirty |
UPROPERTY() | |
bool | bIsRelevant |
UPROPERTY() | |
TWeakObjectPtr< APlayerController > | PC |
UPROPERTY() | |
TWeakObjectPtr< ARenderTargetReplicationProxy > | ReplicationProxy |
UPROPERTY() | |
USTRUCT()
Definition at line 356 of file VRRenderTargetManager.h.
|
inline |
Definition at line 379 of file VRRenderTargetManager.h.
FClientRepData::GENERATED_BODY | ( | ) |
bool FClientRepData::bIsDirty |
UPROPERTY()
Definition at line 377 of file VRRenderTargetManager.h.
bool FClientRepData::bIsRelevant |
UPROPERTY()
Definition at line 372 of file VRRenderTargetManager.h.
TWeakObjectPtr<APlayerController> FClientRepData::PC |
UPROPERTY()
Definition at line 362 of file VRRenderTargetManager.h.
TWeakObjectPtr<ARenderTargetReplicationProxy> FClientRepData::ReplicationProxy |
UPROPERTY()
Definition at line 367 of file VRRenderTargetManager.h.