A Demo Project for the UnrealEngineSDK
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FClientRepData Struct Reference

USTRUCT() More...

#include <VRRenderTargetManager.h>

Public Member Functions

 FClientRepData ()
 
 GENERATED_BODY ()
 

Public Attributes

bool bIsDirty
 UPROPERTY()
 
bool bIsRelevant
 UPROPERTY()
 
TWeakObjectPtr< APlayerControllerPC
 UPROPERTY()
 
TWeakObjectPtr< ARenderTargetReplicationProxyReplicationProxy
 UPROPERTY()
 

Detailed Description

USTRUCT()

Definition at line 356 of file VRRenderTargetManager.h.

Constructor & Destructor Documentation

◆ FClientRepData()

FClientRepData::FClientRepData ( )
inline

Definition at line 379 of file VRRenderTargetManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FClientRepData::GENERATED_BODY ( )

Member Data Documentation

◆ bIsDirty

bool FClientRepData::bIsDirty

UPROPERTY()

Definition at line 377 of file VRRenderTargetManager.h.

◆ bIsRelevant

bool FClientRepData::bIsRelevant

UPROPERTY()

Definition at line 372 of file VRRenderTargetManager.h.

◆ PC

TWeakObjectPtr<APlayerController> FClientRepData::PC

UPROPERTY()

Definition at line 362 of file VRRenderTargetManager.h.

◆ ReplicationProxy

TWeakObjectPtr<ARenderTargetReplicationProxy> FClientRepData::ReplicationProxy

UPROPERTY()

Definition at line 367 of file VRRenderTargetManager.h.


The documentation for this struct was generated from the following file: