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UVRMountComponent Class ReferenceBlueprintable

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More...

#include <VRMountComponent.h>

Inheritance diagram for UVRMountComponent:
[legend]

Public Member Functions

 UVRMountComponent (const FObjectInitializer &ObjectInitializer)
 
 ~UVRMountComponent ()
 
FBPAdvGripSettings AdvancedGripSettings ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
FBPAdvGripSettings AdvancedGripSettings_Implementation () override
 
bool AllowsMultipleGrips ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool AllowsMultipleGrips_Implementation () override
 
virtual void BeginPlay () override
 
void ClosestGripSlotInRange (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void ClosestGripSlotInRange_Implementation (FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override
 
bool DenyGripping (UGripMotionControllerComponent *GripInitiator=nullptr)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))
 
bool DenyGripping_Implementation (UGripMotionControllerComponent *GripInitiator=nullptr) override
 
bool GetGripScripts (TArray< UVRGripScriptBase * > &ArrayReference)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool GetGripScripts_Implementation (TArray< UVRGripScriptBase * > &ArrayReference) override
 
void GetGripStiffnessAndDamping (float &GripStiffnessOut, float &GripDampingOut)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void GetGripStiffnessAndDamping_Implementation (float &GripStiffnessOut, float &GripDampingOut) override
 
virtual void GetOwnedGameplayTags (FGameplayTagContainer &TagContainer) const override
 
EGripCollisionType GetPrimaryGripType (bool bIsSlot)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripCollisionType GetPrimaryGripType_Implementation (bool bIsSlot) override
 
float GripBreakDistance ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
float GripBreakDistance_Implementation () override
 
EGripLateUpdateSettings GripLateUpdateSetting ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripLateUpdateSettings GripLateUpdateSetting_Implementation () override
 
EGripMovementReplicationSettings GripMovementReplicationType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripMovementReplicationSettings GripMovementReplicationType_Implementation () override
 
void IsHeld (TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void IsHeld_Implementation (TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override
 
virtual void Native_NotifyThrowGripDelegates (UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 
void OnChildGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnChildGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnChildGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnChildGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnEndSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnEndSecondaryUsed_Implementation () override
 
void OnEndUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnEndUsed_Implementation () override
 
void OnGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override
 
void OnGripRelease (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnGripRelease_Implementation (UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override
 
void OnInput (FKey Key, EInputEvent KeyEvent)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnInput_Implementation (FKey Key, EInputEvent KeyEvent) override
 
virtual void OnRegister () override
 
void OnSecondaryGrip (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryGrip_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryGripRelease (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void OnSecondaryGripRelease_Implementation (UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override
 
void OnSecondaryUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnSecondaryUsed_Implementation () override
 
virtual void OnUnregister () override
 
void OnUsed ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
void OnUsed_Implementation () override
 
virtual void PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override
 
bool RequestsSocketing (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool RequestsSocketing_Implementation (USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override
 
void ResetInitialMountLocation ()
 UFUNCTION(BlueprintCallable, Category = "VRMountComponent")
 
ESecondaryGripType SecondaryGripType ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
ESecondaryGripType SecondaryGripType_Implementation () override
 
void SetGripPriority (int NewGripPriority)
 UFUNCTION(BlueprintCallable, Category = "GripSettings")
 
void SetHeld (UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void SetHeld_Implementation (UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override
 
bool SimulateOnDrop ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
bool SimulateOnDrop_Implementation () override
 
EGripInterfaceTeleportBehavior TeleportBehavior ()
 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")
 
EGripInterfaceTeleportBehavior TeleportBehavior_Implementation () override
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 
void TickGrip (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)
 UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")
 
void TickGrip_Implementation (UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override
 

Public Attributes

bool bDenyGripping
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))
 
bool bFirstEntryToHalfFlipZone
 
bool bIsFlipped
 
bool bIsHeld
 UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))
 
bool bIsInsideBackFlipZone
 
bool bIsInsideFrontFlipingZone
 
bool bLerpingOutOfFlipZone
 
bool bOriginalReplicatesMovement
 
float BreakDistance
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bRepGameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")
 
bool bReplicateMovement
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")
 
FVector CurInterpGripLoc
 
FVector CurPointOnForwardPlane
 
float Damping
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
FVector EntryRightVec
 
FVector EntryUpVec
 
FVector EntryUpXYNeg
 
float FlipingZone
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRMountComponent")
 
FPlane FlipPlane
 
float FlipReajustYawSpeed
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRMountComponent")
 
FPlane ForwardPullPlane
 
FGameplayTagContainer GameplayTags
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")
 
bool GrippedOnBack
 
int GripPriority
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
FBPGripPair HoldingGrip
 UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")
 
FVector InitialForwardVector
 
float InitialGripRot
 
FVector InitialGripToForwardVec
 
FVector InitialInteractorDropLocation
 
FVector InitialInteractorLocation
 
FTransform InitialRelativeTransform
 
FVector LastPointOnForwardPlane
 
float LerpOutAlpha
 
EVRInteractibleMountAxis MountRotationAxis
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRMountComponent")
 
EGripMovementReplicationSettings MovementReplicationSetting
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
float PrimarySlotRange
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
FQuat qRotAtGrab
 
float SecondarySlotRange
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")
 
float Stiffness
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")
 
float TwistDiff
 

Private Member Functions

 GENERATED_BODY ()
 
 GENERATED_IINTERFACE_BODY ()
 

Detailed Description

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))

Definition at line 39 of file VRMountComponent.h.

Constructor & Destructor Documentation

◆ UVRMountComponent()

UVRMountComponent::UVRMountComponent ( const FObjectInitializer & ObjectInitializer)

Definition at line 8 of file VRMountComponent.cpp.

◆ ~UVRMountComponent()

UVRMountComponent::~UVRMountComponent ( )

Definition at line 47 of file VRMountComponent.cpp.

Member Function Documentation

◆ AdvancedGripSettings()

FBPAdvGripSettings IVRGripInterface::AdvancedGripSettings ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AdvancedGripSettings_Implementation()

FBPAdvGripSettings UVRMountComponent::AdvancedGripSettings_Implementation ( )
override

Definition at line 499 of file VRMountComponent.cpp.

◆ AllowsMultipleGrips()

bool IVRGripInterface::AllowsMultipleGrips ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ AllowsMultipleGrips_Implementation()

bool UVRMountComponent::AllowsMultipleGrips_Implementation ( )
override

Definition at line 527 of file VRMountComponent.cpp.

◆ BeginPlay()

void UVRMountComponent::BeginPlay ( )
overridevirtual

Definition at line 79 of file VRMountComponent.cpp.

◆ ClosestGripSlotInRange()

void IVRGripInterface::ClosestGripSlotInRange ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

Called to get the closest grip socket in range

Parameters
WorldLocation- World Location to check near
bSecondarySlot- True if this is a check for a secondary slot or not
CallingController- Controller checking for the slot (can be used in overrides for per hand checks)
OverridePrefix- A different substring to check against in the socket names to find relevant ones

◆ ClosestGripSlotInRange_Implementation()

void UVRMountComponent::ClosestGripSlotInRange_Implementation ( FVector WorldLocation,
bool bSecondarySlot,
bool & bHadSlotInRange,
FTransform & SlotWorldTransform,
FName & SlotName,
UGripMotionControllerComponent * CallingController = nullptr,
FName OverridePrefix = NAME_None )
override

Definition at line 519 of file VRMountComponent.cpp.

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◆ DenyGripping()

bool IVRGripInterface::DenyGripping ( UGripMotionControllerComponent * GripInitiator = nullptr)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface", meta = (DisplayName = "IsDenyingGrips"))

◆ DenyGripping_Implementation()

bool UVRMountComponent::DenyGripping_Implementation ( UGripMotionControllerComponent * GripInitiator = nullptr)
override

Definition at line 447 of file VRMountComponent.cpp.

◆ GENERATED_BODY()

UVRMountComponent::GENERATED_BODY ( )
private

◆ GENERATED_IINTERFACE_BODY()

IVRGripInterface::GENERATED_IINTERFACE_BODY ( )
privateinherited

◆ GetGripScripts()

bool IVRGripInterface::GetGripScripts ( TArray< UVRGripScriptBase * > & ArrayReference)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripScripts_Implementation()

bool UVRMountComponent::GetGripScripts_Implementation ( TArray< UVRGripScriptBase * > & ArrayReference)
override

Definition at line 576 of file VRMountComponent.cpp.

◆ GetGripStiffnessAndDamping()

void IVRGripInterface::GetGripStiffnessAndDamping ( float & GripStiffnessOut,
float & GripDampingOut )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetGripStiffnessAndDamping_Implementation()

void UVRMountComponent::GetGripStiffnessAndDamping_Implementation ( float & GripStiffnessOut,
float & GripDampingOut )
override

Definition at line 493 of file VRMountComponent.cpp.

◆ GetOwnedGameplayTags()

virtual void UVRMountComponent::GetOwnedGameplayTags ( FGameplayTagContainer & TagContainer) const
inlineoverridevirtual

Overridden to return requirements tags

Definition at line 126 of file VRMountComponent.h.

◆ GetPrimaryGripType()

EGripCollisionType IVRGripInterface::GetPrimaryGripType ( bool bIsSlot)
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GetPrimaryGripType_Implementation()

EGripCollisionType UVRMountComponent::GetPrimaryGripType_Implementation ( bool bIsSlot)
override

Definition at line 463 of file VRMountComponent.cpp.

◆ GripBreakDistance()

float IVRGripInterface::GripBreakDistance ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripBreakDistance_Implementation()

float UVRMountComponent::GripBreakDistance_Implementation ( )
override

Definition at line 504 of file VRMountComponent.cpp.

◆ GripLateUpdateSetting()

EGripLateUpdateSettings IVRGripInterface::GripLateUpdateSetting ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripLateUpdateSetting_Implementation()

EGripLateUpdateSettings UVRMountComponent::GripLateUpdateSetting_Implementation ( )
override

Definition at line 479 of file VRMountComponent.cpp.

◆ GripMovementReplicationType()

EGripMovementReplicationSettings IVRGripInterface::GripMovementReplicationType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ GripMovementReplicationType_Implementation()

EGripMovementReplicationSettings UVRMountComponent::GripMovementReplicationType_Implementation ( )
override

Definition at line 474 of file VRMountComponent.cpp.

◆ IsHeld()

void IVRGripInterface::IsHeld ( TArray< FBPGripPair > & HoldingControllers,
bool & bIsHeld )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ IsHeld_Implementation()

void UVRMountComponent::IsHeld_Implementation ( TArray< FBPGripPair > & CurHoldingControllers,
bool & bCurIsHeld )
override

Definition at line 532 of file VRMountComponent.cpp.

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◆ Native_NotifyThrowGripDelegates()

void IVRGripInterface::Native_NotifyThrowGripDelegates ( UGripMotionControllerComponent * Controller,
bool bGripped,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
virtualinherited

◆ OnChildGrip()

void IVRGripInterface::OnChildGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGrip_Implementation()

void UVRMountComponent::OnChildGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
override

Definition at line 436 of file VRMountComponent.cpp.

◆ OnChildGripRelease()

void IVRGripInterface::OnChildGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnChildGripRelease_Implementation()

void UVRMountComponent::OnChildGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
override

Definition at line 437 of file VRMountComponent.cpp.

◆ OnEndSecondaryUsed()

void IVRGripInterface::OnEndSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndSecondaryUsed_Implementation()

void UVRMountComponent::OnEndSecondaryUsed_Implementation ( )
override

Definition at line 443 of file VRMountComponent.cpp.

◆ OnEndUsed()

void IVRGripInterface::OnEndUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnEndUsed_Implementation()

void UVRMountComponent::OnEndUsed_Implementation ( )
override

Definition at line 441 of file VRMountComponent.cpp.

◆ OnGrip()

void IVRGripInterface::OnGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGrip_Implementation()

void UVRMountComponent::OnGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation )
override

Definition at line 373 of file VRMountComponent.cpp.

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◆ OnGripRelease()

void IVRGripInterface::OnGripRelease ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnGripRelease_Implementation()

void UVRMountComponent::OnGripRelease_Implementation ( UGripMotionControllerComponent * ReleasingController,
const FBPActorGripInformation & GripInformation,
bool bWasSocketed = false )
override

Definition at line 426 of file VRMountComponent.cpp.

◆ OnInput()

void IVRGripInterface::OnInput ( FKey Key,
EInputEvent KeyEvent )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnInput_Implementation()

void UVRMountComponent::OnInput_Implementation ( FKey Key,
EInputEvent KeyEvent )
override

Definition at line 444 of file VRMountComponent.cpp.

◆ OnRegister()

void UVRMountComponent::OnRegister ( )
overridevirtual

Definition at line 73 of file VRMountComponent.cpp.

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◆ OnSecondaryGrip()

void IVRGripInterface::OnSecondaryGrip ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGrip_Implementation()

void UVRMountComponent::OnSecondaryGrip_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * SecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
override

Definition at line 438 of file VRMountComponent.cpp.

◆ OnSecondaryGripRelease()

void IVRGripInterface::OnSecondaryGripRelease ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ OnSecondaryGripRelease_Implementation()

void UVRMountComponent::OnSecondaryGripRelease_Implementation ( UGripMotionControllerComponent * GripOwningController,
USceneComponent * ReleasingSecondaryGripComponent,
const FBPActorGripInformation & GripInformation )
override

Definition at line 439 of file VRMountComponent.cpp.

◆ OnSecondaryUsed()

void IVRGripInterface::OnSecondaryUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnSecondaryUsed_Implementation()

void UVRMountComponent::OnSecondaryUsed_Implementation ( )
override

Definition at line 442 of file VRMountComponent.cpp.

◆ OnUnregister()

void UVRMountComponent::OnUnregister ( )
overridevirtual

Definition at line 92 of file VRMountComponent.cpp.

◆ OnUsed()

void IVRGripInterface::OnUsed ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ OnUsed_Implementation()

void UVRMountComponent::OnUsed_Implementation ( )
override

Definition at line 440 of file VRMountComponent.cpp.

◆ PreReplication()

void UVRMountComponent::PreReplication ( IRepChangedPropertyTracker & ChangedPropertyTracker)
overridevirtual

Definition at line 61 of file VRMountComponent.cpp.

◆ RequestsSocketing()

bool IVRGripInterface::RequestsSocketing ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ RequestsSocketing_Implementation()

bool UVRMountComponent::RequestsSocketing_Implementation ( USceneComponent *& ParentToSocketTo,
FName & OptionalSocketName,
FTransform_NetQuantize & RelativeTransform )
override

Definition at line 445 of file VRMountComponent.cpp.

◆ ResetInitialMountLocation()

void UVRMountComponent::ResetInitialMountLocation ( )
inlineBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "VRMountComponent")

Definition at line 235 of file VRMountComponent.h.

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◆ SecondaryGripType()

ESecondaryGripType IVRGripInterface::SecondaryGripType ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SecondaryGripType_Implementation()

ESecondaryGripType UVRMountComponent::SecondaryGripType_Implementation ( )
override

Definition at line 468 of file VRMountComponent.cpp.

◆ SetGripPriority()

void UVRMountComponent::SetGripPriority ( int NewGripPriority)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "GripSettings")

Definition at line 431 of file VRMountComponent.cpp.

◆ SetHeld()

void IVRGripInterface::SetHeld ( UGripMotionControllerComponent * HoldingController,
uint8 GripID,
bool bIsHeld )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ SetHeld_Implementation()

void UVRMountComponent::SetHeld_Implementation ( UGripMotionControllerComponent * NewHoldingController,
uint8 GripID,
bool bNewIsHeld )
override

Definition at line 546 of file VRMountComponent.cpp.

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◆ SimulateOnDrop()

bool IVRGripInterface::SimulateOnDrop ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ SimulateOnDrop_Implementation()

bool UVRMountComponent::SimulateOnDrop_Implementation ( )
override

Definition at line 457 of file VRMountComponent.cpp.

◆ TeleportBehavior()

EGripInterfaceTeleportBehavior IVRGripInterface::TeleportBehavior ( )
inheritedBlueprintCallableBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VRGripInterface")

◆ TeleportBehavior_Implementation()

EGripInterfaceTeleportBehavior UVRMountComponent::TeleportBehavior_Implementation ( )
override

Definition at line 452 of file VRMountComponent.cpp.

◆ TickComponent()

void UVRMountComponent::TickComponent ( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
overridevirtual

Definition at line 85 of file VRMountComponent.cpp.

◆ TickGrip()

void IVRGripInterface::TickGrip ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
inheritedBlueprintNativeEvent

UFUNCTION(BlueprintNativeEvent, Category = "VRGripInterface")

◆ TickGrip_Implementation()

void UVRMountComponent::TickGrip_Implementation ( UGripMotionControllerComponent * GrippingController,
const FBPActorGripInformation & GripInformation,
float DeltaTime )
override

Definition at line 97 of file VRMountComponent.cpp.

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Member Data Documentation

◆ bDenyGripping

bool UVRMountComponent::bDenyGripping
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface", meta = (ScriptName = "IsDenyGripping"))

Definition at line 215 of file VRMountComponent.h.

◆ bFirstEntryToHalfFlipZone

bool UVRMountComponent::bFirstEntryToHalfFlipZone

Definition at line 110 of file VRMountComponent.h.

◆ bIsFlipped

bool UVRMountComponent::bIsFlipped

Definition at line 112 of file VRMountComponent.h.

◆ bIsHeld

bool UVRMountComponent::bIsHeld
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface", meta = (ScriptName = "IsCurrentlyHeld"))

Definition at line 221 of file VRMountComponent.h.

◆ bIsInsideBackFlipZone

bool UVRMountComponent::bIsInsideBackFlipZone

Definition at line 100 of file VRMountComponent.h.

◆ bIsInsideFrontFlipingZone

bool UVRMountComponent::bIsInsideFrontFlipingZone

Definition at line 99 of file VRMountComponent.h.

◆ bLerpingOutOfFlipZone

bool UVRMountComponent::bLerpingOutOfFlipZone

Definition at line 111 of file VRMountComponent.h.

◆ bOriginalReplicatesMovement

bool UVRMountComponent::bOriginalReplicatesMovement

Definition at line 228 of file VRMountComponent.h.

◆ BreakDistance

float UVRMountComponent::BreakDistance
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 193 of file VRMountComponent.h.

◆ bRepGameplayTags

bool UVRMountComponent::bRepGameplayTags
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 152 of file VRMountComponent.h.

◆ bReplicateMovement

bool UVRMountComponent::bReplicateMovement
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "VRGripInterface|Replication")

Definition at line 161 of file VRMountComponent.h.

◆ CurInterpGripLoc

FVector UVRMountComponent::CurInterpGripLoc

Definition at line 101 of file VRMountComponent.h.

◆ CurPointOnForwardPlane

FVector UVRMountComponent::CurPointOnForwardPlane

Definition at line 117 of file VRMountComponent.h.

◆ Damping

float UVRMountComponent::Damping
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 185 of file VRMountComponent.h.

◆ EntryRightVec

FVector UVRMountComponent::EntryRightVec

Definition at line 108 of file VRMountComponent.h.

◆ EntryUpVec

FVector UVRMountComponent::EntryUpVec

Definition at line 107 of file VRMountComponent.h.

◆ EntryUpXYNeg

FVector UVRMountComponent::EntryUpXYNeg

Definition at line 106 of file VRMountComponent.h.

◆ FlipingZone

float UVRMountComponent::FlipingZone
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRMountComponent")

Definition at line 73 of file VRMountComponent.h.

◆ FlipPlane

FPlane UVRMountComponent::FlipPlane

Definition at line 114 of file VRMountComponent.h.

◆ FlipReajustYawSpeed

float UVRMountComponent::FlipReajustYawSpeed
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRMountComponent")

Definition at line 81 of file VRMountComponent.h.

◆ ForwardPullPlane

FPlane UVRMountComponent::ForwardPullPlane

Definition at line 115 of file VRMountComponent.h.

◆ GameplayTags

FGameplayTagContainer UVRMountComponent::GameplayTags
ReplicatedBlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "GameplayTags")

Tags that are set on this object

Definition at line 138 of file VRMountComponent.h.

◆ GrippedOnBack

bool UVRMountComponent::GrippedOnBack

Definition at line 97 of file VRMountComponent.h.

◆ GripPriority

int UVRMountComponent::GripPriority
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 88 of file VRMountComponent.h.

◆ HoldingGrip

FBPGripPair UVRMountComponent::HoldingGrip
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "VRGripInterface")

Definition at line 227 of file VRMountComponent.h.

◆ InitialForwardVector

FVector UVRMountComponent::InitialForwardVector

Definition at line 105 of file VRMountComponent.h.

◆ InitialGripRot

float UVRMountComponent::InitialGripRot

Definition at line 64 of file VRMountComponent.h.

◆ InitialGripToForwardVec

FVector UVRMountComponent::InitialGripToForwardVec

Definition at line 104 of file VRMountComponent.h.

◆ InitialInteractorDropLocation

FVector UVRMountComponent::InitialInteractorDropLocation

Definition at line 63 of file VRMountComponent.h.

◆ InitialInteractorLocation

FVector UVRMountComponent::InitialInteractorLocation

Definition at line 62 of file VRMountComponent.h.

◆ InitialRelativeTransform

FTransform UVRMountComponent::InitialRelativeTransform

Definition at line 61 of file VRMountComponent.h.

◆ LastPointOnForwardPlane

FVector UVRMountComponent::LastPointOnForwardPlane

Definition at line 116 of file VRMountComponent.h.

◆ LerpOutAlpha

float UVRMountComponent::LerpOutAlpha

Definition at line 119 of file VRMountComponent.h.

◆ MountRotationAxis

EVRInteractibleMountAxis UVRMountComponent::MountRotationAxis
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRMountComponent")

Definition at line 56 of file VRMountComponent.h.

◆ MovementReplicationSetting

EGripMovementReplicationSettings UVRMountComponent::MovementReplicationSetting
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 171 of file VRMountComponent.h.

◆ PrimarySlotRange

float UVRMountComponent::PrimarySlotRange
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 200 of file VRMountComponent.h.

◆ qRotAtGrab

FQuat UVRMountComponent::qRotAtGrab

Definition at line 65 of file VRMountComponent.h.

◆ SecondarySlotRange

float UVRMountComponent::SecondarySlotRange
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GripSettings")

Definition at line 207 of file VRMountComponent.h.

◆ Stiffness

float UVRMountComponent::Stiffness
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRGripInterface")

Definition at line 178 of file VRMountComponent.h.

◆ TwistDiff

float UVRMountComponent::TwistDiff

Definition at line 103 of file VRMountComponent.h.


The documentation for this class was generated from the following files: