A Demo Project for the UnrealEngineSDK
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UVRMountComponent Member List

This is the complete list of members for UVRMountComponent, including all inherited members.

AdvancedGripSettings()IVRGripInterface
AdvancedGripSettings_Implementation() overrideUVRMountComponent
AllowsMultipleGrips()IVRGripInterface
AllowsMultipleGrips_Implementation() overrideUVRMountComponent
bDenyGrippingUVRMountComponent
BeginPlay() overrideUVRMountComponentvirtual
bFirstEntryToHalfFlipZoneUVRMountComponent
bIsFlippedUVRMountComponent
bIsHeldUVRMountComponent
bIsInsideBackFlipZoneUVRMountComponent
bIsInsideFrontFlipingZoneUVRMountComponent
bLerpingOutOfFlipZoneUVRMountComponent
bOriginalReplicatesMovementUVRMountComponent
BreakDistanceUVRMountComponent
bRepGameplayTagsUVRMountComponent
bReplicateMovementUVRMountComponent
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)IVRGripInterface
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideUVRMountComponent
CurInterpGripLocUVRMountComponent
CurPointOnForwardPlaneUVRMountComponent
DampingUVRMountComponent
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr)IVRGripInterface
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideUVRMountComponent
EntryRightVecUVRMountComponent
EntryUpVecUVRMountComponent
EntryUpXYNegUVRMountComponent
FlipingZoneUVRMountComponent
FlipPlaneUVRMountComponent
FlipReajustYawSpeedUVRMountComponent
ForwardPullPlaneUVRMountComponent
GameplayTagsUVRMountComponent
GENERATED_BODY()UVRMountComponentprivate
GENERATED_IINTERFACE_BODY()IVRGripInterfaceprivate
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference)IVRGripInterface
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) overrideUVRMountComponent
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut)IVRGripInterface
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideUVRMountComponent
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const overrideUVRMountComponentinlinevirtual
GetPrimaryGripType(bool bIsSlot)IVRGripInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideUVRMountComponent
GripBreakDistance()IVRGripInterface
GripBreakDistance_Implementation() overrideUVRMountComponent
GripLateUpdateSetting()IVRGripInterface
GripLateUpdateSetting_Implementation() overrideUVRMountComponent
GripMovementReplicationType()IVRGripInterface
GripMovementReplicationType_Implementation() overrideUVRMountComponent
GrippedOnBackUVRMountComponent
GripPriorityUVRMountComponent
HoldingGripUVRMountComponent
InitialForwardVectorUVRMountComponent
InitialGripRotUVRMountComponent
InitialGripToForwardVecUVRMountComponent
InitialInteractorDropLocationUVRMountComponent
InitialInteractorLocationUVRMountComponent
InitialRelativeTransformUVRMountComponent
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)IVRGripInterface
IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) overrideUVRMountComponent
LastPointOnForwardPlaneUVRMountComponent
LerpOutAlphaUVRMountComponent
MountRotationAxisUVRMountComponent
MovementReplicationSettingUVRMountComponent
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterfacevirtual
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRMountComponent
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRMountComponent
OnEndSecondaryUsed()IVRGripInterface
OnEndSecondaryUsed_Implementation() overrideUVRMountComponent
OnEndUsed()IVRGripInterface
OnEndUsed_Implementation() overrideUVRMountComponent
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideUVRMountComponent
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideUVRMountComponent
OnInput(FKey Key, EInputEvent KeyEvent)IVRGripInterface
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) overrideUVRMountComponent
OnRegister() overrideUVRMountComponentvirtual
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRMountComponent
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideUVRMountComponent
OnSecondaryUsed()IVRGripInterface
OnSecondaryUsed_Implementation() overrideUVRMountComponent
OnUnregister() overrideUVRMountComponentvirtual
OnUsed()IVRGripInterface
OnUsed_Implementation() overrideUVRMountComponent
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideUVRMountComponentvirtual
PrimarySlotRangeUVRMountComponent
qRotAtGrabUVRMountComponent
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)IVRGripInterface
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) overrideUVRMountComponent
ResetInitialMountLocation()UVRMountComponentinline
SecondaryGripType()IVRGripInterface
SecondaryGripType_Implementation() overrideUVRMountComponent
SecondarySlotRangeUVRMountComponent
SetGripPriority(int NewGripPriority)UVRMountComponent
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)IVRGripInterface
SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) overrideUVRMountComponent
SimulateOnDrop()IVRGripInterface
SimulateOnDrop_Implementation() overrideUVRMountComponent
StiffnessUVRMountComponent
TeleportBehavior()IVRGripInterface
TeleportBehavior_Implementation() overrideUVRMountComponent
TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) overrideUVRMountComponentvirtual
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)IVRGripInterface
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) overrideUVRMountComponent
TwistDiffUVRMountComponent
UVRMountComponent(const FObjectInitializer &ObjectInitializer)UVRMountComponent
~UVRMountComponent()UVRMountComponent