A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
USoundManagerParametersData Class Reference

Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story. More...

#include <SoundManager.h>

Inheritance diagram for USoundManagerParametersData:
[legend]

Public Attributes

TArray< FSoundManagerParameterData
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story.

UCLASS()

Definition at line 71 of file SoundManager.h.

Member Function Documentation

◆ GENERATED_BODY()

USoundManagerParametersData::GENERATED_BODY ( )
private

Member Data Documentation

◆ Data

TArray<FSoundManagerParameter> USoundManagerParametersData::Data
EditAnywhereBlueprintReadOnly

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 81 of file SoundManager.h.


The documentation for this class was generated from the following file: