Event used to call fade-in.
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#include <FadeInEvent.h>
Event used to call fade-in.
UCLASS()
Definition at line 15 of file FadeInEvent.h.
◆ CompareEvent()
◆ GENERATED_BODY()
UFadeInEvent::GENERATED_BODY |
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private |
◆ GetCallbackFunction()
TFunction< void()> && UFadeBaseEvent::GetCallbackFunction |
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inlineinherited |
◆ GetExecutor()
◆ GetFadeInDuration()
float UFadeInEvent::GetFadeInDuration |
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const |
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inline |
◆ GetGuid()
const FGuid & UBaseEvent::GetGuid |
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const |
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inlineinherited |
◆ Initialize() [1/3]
◆ Initialize() [2/3]
void UFadeBaseEvent::Initialize |
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APlayerController * | NewExecutor, |
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TFunction< void()> && | NewCallback ) |
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inherited |
◆ Initialize() [3/3]
void UFadeInEvent::Initialize |
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APlayerController * | NewExecutor, |
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TFunction< void()> && | NewCallback, |
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float | NewFadeInDuration ) |
◆ Lock()
bool UBaseEvent::Lock |
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finalvirtualinherited |
◆ Unlock()
void UBaseEvent::Unlock |
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finalvirtualinherited |
◆ Callback
TFunction<void()> UFadeBaseEvent::Callback |
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privateinherited |
◆ Executor
◆ FadeInDuration
float UFadeInEvent::FadeInDuration |
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private |
◆ Guid
◆ ListenersNum
TAtomic<int32> UBaseEvent::ListenersNum |
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privateinherited |
- Todo
- TAtomic is deprecated, we should replace this
Definition at line 112 of file BaseEvent.h.
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Public/EventSystem/Events/Fade/FadeInEvent.h
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Private/EventSystem/Events/Fade/FadeInEvent.cpp