A Demo Project for the UnrealEngineSDK
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FadeInEvent.cpp
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
4
5void UFadeInEvent::Initialize(APlayerController* NewExecutor, TFunction<void()>&& NewCallback, float NewFadeInDuration)
6{
7 Super::Initialize(NewExecutor, MoveTemp(NewCallback));
8 FadeInDuration = NewFadeInDuration;
9}
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback, float NewFadeInDuration)
float FadeInDuration
UPROPERTY()
Definition FadeInEvent.h:26