A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FadeInEvent.h
Go to the documentation of this file.
1
// Copyright(c) Pixo Group. All Rights Reserved.
2
3
#pragma once
4
5
#include "CoreMinimal.h"
6
#include "
FadeBaseEvent.h
"
7
#include "FadeInEvent.generated.h"
8
12
UCLASS()
13
class PIXOCORE_API
UFadeInEvent
: public
UFadeBaseEvent
14
{
15
GENERATED_BODY()
16
17
public:
18
void
Initialize(
APlayerController
* NewExecutor, TFunction<
void
()>&& NewCallback,
float
NewFadeInDuration);
19
float
GetFadeInDuration()
const
{
return
FadeInDuration; }
20
21
private
:
22
UPROPERTY() float FadeInDuration;
23
};
FadeBaseEvent.h
APlayerController
UFadeBaseEvent
UCLASS()
Definition
FadeBaseEvent.h:13
UFadeBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback)
Definition
FadeBaseEvent.cpp:5
UFadeInEvent
Event used to call fade-in.
Definition
FadeInEvent.h:16
UFadeInEvent::GENERATED_BODY
GENERATED_BODY()
UFadeInEvent::GetFadeInDuration
float GetFadeInDuration() const
Definition
FadeInEvent.h:21
UFadeInEvent::FadeInDuration
float FadeInDuration
UPROPERTY()
Definition
FadeInEvent.h:26
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Public
EventSystem
Events
Fade
FadeInEvent.h
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0