A Demo Project for the UnrealEngineSDK
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FadeBaseEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
EventSystem/Events/BaseEvent.h
"
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#include "FadeBaseEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UFadeBaseEvent
: public
UBaseEvent
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{
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GENERATED_BODY()
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public:
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void
Initialize(
APlayerController
* NewExecutor, TFunction<
void
()>&& NewCallback);
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TFunction<
void
()>&& GetCallbackFunction() {
return
MoveTemp(Callback); }
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private
:
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TFunction<void()> Callback;
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};
BaseEvent.h
APlayerController
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor)
Definition
BaseEvent.cpp:10
UFadeBaseEvent
UCLASS()
Definition
FadeBaseEvent.h:13
UFadeBaseEvent::GENERATED_BODY
GENERATED_BODY()
UFadeBaseEvent::GetCallbackFunction
TFunction< void()> && GetCallbackFunction()
Definition
FadeBaseEvent.h:18
UFadeBaseEvent::Callback
TFunction< void()> Callback
Definition
FadeBaseEvent.h:21
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Public
EventSystem
Events
Fade
FadeBaseEvent.h
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0