A Demo Project for the UnrealEngineSDK
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FadeBaseEvent.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "FadeBaseEvent.generated.h"
8
9UCLASS()
10class PIXOCORE_API UFadeBaseEvent : public UBaseEvent
11{
12 GENERATED_BODY()
13
14public:
15 void Initialize(APlayerController* NewExecutor, TFunction<void()>&& NewCallback);
16 TFunction<void()>&& GetCallbackFunction() { return MoveTemp(Callback); }
17
18private:
19 TFunction<void()> Callback;
20};
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition BaseEvent.h:83
void Initialize(APlayerController *NewExecutor)
Definition BaseEvent.cpp:10
TFunction< void()> && GetCallbackFunction()
TFunction< void()> Callback