A Demo Project for the UnrealEngineSDK
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FadeBaseEvent.cpp
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
4
5void UFadeBaseEvent::Initialize(APlayerController* NewExecutor, TFunction<void()>&& NewCallback)
6{
7 Super::Initialize(NewExecutor);
8
9 Callback = NewCallback;
10}
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback)
TFunction< void()> Callback