A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <DlgManager.h>
Public Member Functions | |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
TArray< UObject * > | Array |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Data") | |
USTRUCT(BlueprintType)
Definition at line 20 of file DlgManager.h.
FDlgObjectsArray::GENERATED_USTRUCT_BODY | ( | ) |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Data")
Definition at line 30 of file DlgManager.h.