A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
FVRCharacterScopedMovementUpdate Class Reference

#include <CharacterMovementCompTypes.h>

Inheritance diagram for FVRCharacterScopedMovementUpdate:
[legend]

Public Member Functions

 FVRCharacterScopedMovementUpdate (USceneComponent *Component, EScopedUpdate::Type ScopeBehavior=EScopedUpdate::DeferredUpdates, bool bRequireOverlapsEventFlagToQueueOverlaps=true)
 
void RevertMove ()
 

Public Attributes

FTransform InitialVRTransform
 

Detailed Description

Definition at line 685 of file CharacterMovementCompTypes.h.

Constructor & Destructor Documentation

◆ FVRCharacterScopedMovementUpdate()

FVRCharacterScopedMovementUpdate::FVRCharacterScopedMovementUpdate ( USceneComponent * Component,
EScopedUpdate::Type ScopeBehavior = EScopedUpdate::DeferredUpdates,
bool bRequireOverlapsEventFlagToQueueOverlaps = true )

Definition at line 256 of file CharacterMovementCompTypes.cpp.

Member Function Documentation

◆ RevertMove()

void FVRCharacterScopedMovementUpdate::RevertMove ( )

Revert movement to the initial location of the Component at the start of the scoped update. Also clears pending overlaps and sets bHasMoved to false.

Definition at line 266 of file CharacterMovementCompTypes.cpp.

Here is the call graph for this function:
Here is the caller graph for this function:

Member Data Documentation

◆ InitialVRTransform

FTransform FVRCharacterScopedMovementUpdate::InitialVRTransform

Definition at line 691 of file CharacterMovementCompTypes.h.


The documentation for this class was generated from the following files: