A Demo Project for the UnrealEngineSDK
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#include <CharacterMovementCompTypes.h>
Public Member Functions | |
FVRCharacterScopedMovementUpdate (USceneComponent *Component, EScopedUpdate::Type ScopeBehavior=EScopedUpdate::DeferredUpdates, bool bRequireOverlapsEventFlagToQueueOverlaps=true) | |
void | RevertMove () |
Public Attributes | |
FTransform | InitialVRTransform |
Definition at line 685 of file CharacterMovementCompTypes.h.
FVRCharacterScopedMovementUpdate::FVRCharacterScopedMovementUpdate | ( | USceneComponent * | Component, |
EScopedUpdate::Type | ScopeBehavior = EScopedUpdate::DeferredUpdates, | ||
bool | bRequireOverlapsEventFlagToQueueOverlaps = true ) |
Definition at line 256 of file CharacterMovementCompTypes.cpp.
void FVRCharacterScopedMovementUpdate::RevertMove | ( | ) |
Revert movement to the initial location of the Component at the start of the scoped update. Also clears pending overlaps and sets bHasMoved to false.
Definition at line 266 of file CharacterMovementCompTypes.cpp.
FTransform FVRCharacterScopedMovementUpdate::InitialVRTransform |
Definition at line 691 of file CharacterMovementCompTypes.h.