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FWeldedBoneDriverData Struct Reference

USTRUCT() More...

#include <VREPhysicalAnimationComponent.h>

Public Member Functions

 FWeldedBoneDriverData ()
 
 GENERATED_BODY ()
 
FORCEINLINE bool operator== (const FPhysicsShapeHandle &Other) const
 

Public Attributes

FName BoneName
 
FTransform LastLocal
 
FTransform RelativeTransform
 
FPhysicsShapeHandle ShapeHandle
 

Detailed Description

USTRUCT()

Definition at line 15 of file VREPhysicalAnimationComponent.h.

Constructor & Destructor Documentation

◆ FWeldedBoneDriverData()

FWeldedBoneDriverData::FWeldedBoneDriverData ( )
inline

Definition at line 25 of file VREPhysicalAnimationComponent.h.

Member Function Documentation

◆ GENERATED_BODY()

FWeldedBoneDriverData::GENERATED_BODY ( )

◆ operator==()

FORCEINLINE bool FWeldedBoneDriverData::operator== ( const FPhysicsShapeHandle & Other) const
inline

Definition at line 31 of file VREPhysicalAnimationComponent.h.

Member Data Documentation

◆ BoneName

FName FWeldedBoneDriverData::BoneName

Definition at line 20 of file VREPhysicalAnimationComponent.h.

◆ LastLocal

FTransform FWeldedBoneDriverData::LastLocal

Definition at line 23 of file VREPhysicalAnimationComponent.h.

◆ RelativeTransform

FTransform FWeldedBoneDriverData::RelativeTransform

Definition at line 19 of file VREPhysicalAnimationComponent.h.

◆ ShapeHandle

FPhysicsShapeHandle FWeldedBoneDriverData::ShapeHandle

Definition at line 21 of file VREPhysicalAnimationComponent.h.


The documentation for this struct was generated from the following file: