A Demo Project for the UnrealEngineSDK
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FVRCharacterMoveResponseDataContainer Struct Reference

#include <CharacterMovementCompTypes.h>

Inheritance diagram for FVRCharacterMoveResponseDataContainer:
[legend]

Public Member Functions

 FVRCharacterMoveResponseDataContainer ()
 
virtual ~FVRCharacterMoveResponseDataContainer ()
 
virtual void ServerFillResponseData (const UCharacterMovementComponent &CharacterMovement, const FClientAdjustment &PendingAdjustment) override
 

Detailed Description

Definition at line 754 of file CharacterMovementCompTypes.h.

Constructor & Destructor Documentation

◆ FVRCharacterMoveResponseDataContainer()

FVRCharacterMoveResponseDataContainer::FVRCharacterMoveResponseDataContainer ( )
inline

Definition at line 758 of file CharacterMovementCompTypes.h.

◆ ~FVRCharacterMoveResponseDataContainer()

virtual FVRCharacterMoveResponseDataContainer::~FVRCharacterMoveResponseDataContainer ( )
inlinevirtual

Definition at line 762 of file CharacterMovementCompTypes.h.

Member Function Documentation

◆ ServerFillResponseData()

void FVRCharacterMoveResponseDataContainer::ServerFillResponseData ( const UCharacterMovementComponent & CharacterMovement,
const FClientAdjustment & PendingAdjustment )
overridevirtual

Copy the FClientAdjustment and set a few flags relevant to that data.

Definition at line 435 of file CharacterMovementCompTypes.cpp.


The documentation for this struct was generated from the following files: