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    A Demo Project for the UnrealEngineSDK 
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A material with 1 graphs. More...
#include "/Game/Blueprints/InteractiveObjects/Door/Materials/MI_WarehouseBaseTrim"
Public Attributes | |
| float | Colorizng | 
| float | ColorMap | 
| float | EmissiveColor | 
| float | NormalMap | 
| float | ObjectEmissive | 
| float | StackedChannelMap | 
Private Member Functions | |
| void | MI_WarehouseBaseTrim () | 
A material with 1 graphs.
 UDF Path:  /Game /Blueprints /InteractiveObjects /Door /Materials /MI_WarehouseBaseTrim 
Config: Config/DefaultEngine.ini 
Domain: Surface 
Definition at line 13 of file MI_WarehouseBaseTrim.h.
      
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  privateMaterial | 
| float MI_WarehouseBaseTrim::Colorizng | 
Definition at line 16 of file MI_WarehouseBaseTrim.h.
| float MI_WarehouseBaseTrim::ColorMap | 
Definition at line 19 of file MI_WarehouseBaseTrim.h.
| float MI_WarehouseBaseTrim::EmissiveColor | 
Definition at line 18 of file MI_WarehouseBaseTrim.h.
| float MI_WarehouseBaseTrim::NormalMap | 
Definition at line 20 of file MI_WarehouseBaseTrim.h.
| float MI_WarehouseBaseTrim::ObjectEmissive | 
Definition at line 17 of file MI_WarehouseBaseTrim.h.
| float MI_WarehouseBaseTrim::StackedChannelMap | 
Definition at line 21 of file MI_WarehouseBaseTrim.h.