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MI_WarehouseBaseTrim Class ReferenceMaterial

A material with 1 graphs. More...

#include "/Game/Blueprints/InteractiveObjects/Door/Materials/MI_WarehouseBaseTrim"

Inheritance diagram for MI_WarehouseBaseTrim:
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Public Attributes

float Colorizng
 
float ColorMap
 
float EmissiveColor
 
float NormalMap
 
float ObjectEmissive
 
float StackedChannelMap
 

Private Member Functions

void MI_WarehouseBaseTrim ()
 

Detailed Description

A material with 1 graphs.

UDF Path:  /Game /Blueprints /InteractiveObjects /Door /Materials /MI_WarehouseBaseTrim
Config: Config/DefaultEngine.ini
Domain: Surface

Definition at line 13 of file MI_WarehouseBaseTrim.h.

Constructor & Destructor Documentation

◆ MI_WarehouseBaseTrim()

void MI_WarehouseBaseTrim::MI_WarehouseBaseTrim ( )
privateMaterial
MI Personel Door

Member Data Documentation

◆ Colorizng

float MI_WarehouseBaseTrim::Colorizng

Definition at line 16 of file MI_WarehouseBaseTrim.h.

◆ ColorMap

float MI_WarehouseBaseTrim::ColorMap

Definition at line 19 of file MI_WarehouseBaseTrim.h.

◆ EmissiveColor

float MI_WarehouseBaseTrim::EmissiveColor

Definition at line 18 of file MI_WarehouseBaseTrim.h.

◆ NormalMap

float MI_WarehouseBaseTrim::NormalMap

Definition at line 20 of file MI_WarehouseBaseTrim.h.

◆ ObjectEmissive

float MI_WarehouseBaseTrim::ObjectEmissive

Definition at line 17 of file MI_WarehouseBaseTrim.h.

◆ StackedChannelMap

float MI_WarehouseBaseTrim::StackedChannelMap

Definition at line 21 of file MI_WarehouseBaseTrim.h.


The documentation for this class was generated from the following file: