A Demo Project for the UnrealEngineSDK
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A material with 1 graphs. More...
#include "/Game/Blueprints/InteractiveObjects/Door/Materials/MI_WarehouseBaseTrim"
Public Attributes | |
float | Colorizng |
float | ColorMap |
float | EmissiveColor |
float | NormalMap |
float | ObjectEmissive |
float | StackedChannelMap |
Private Member Functions | |
void | MI_WarehouseBaseTrim () |
A material with 1 graphs.
UDF Path: /Game /Blueprints /InteractiveObjects /Door /Materials /MI_WarehouseBaseTrim
Config: Config/DefaultEngine.ini
Domain: Surface
Definition at line 13 of file MI_WarehouseBaseTrim.h.
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privateMaterial |
float MI_WarehouseBaseTrim::Colorizng |
Definition at line 16 of file MI_WarehouseBaseTrim.h.
float MI_WarehouseBaseTrim::ColorMap |
Definition at line 19 of file MI_WarehouseBaseTrim.h.
float MI_WarehouseBaseTrim::EmissiveColor |
Definition at line 18 of file MI_WarehouseBaseTrim.h.
float MI_WarehouseBaseTrim::NormalMap |
Definition at line 20 of file MI_WarehouseBaseTrim.h.
float MI_WarehouseBaseTrim::ObjectEmissive |
Definition at line 17 of file MI_WarehouseBaseTrim.h.
float MI_WarehouseBaseTrim::StackedChannelMap |
Definition at line 21 of file MI_WarehouseBaseTrim.h.