A Demo Project for the UnrealEngineSDK
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MI_WarehouseBaseTrim.h
Go to the documentation of this file.
1
#pragma once
13
class
MI_WarehouseBaseTrim
:
public
UMaterial
14
{
15
public
:
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float
Colorizng
;
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float
ObjectEmissive
;
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float
EmissiveColor
;
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float
ColorMap
;
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float
NormalMap
;
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float
StackedChannelMap
;
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private
:
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void
MI_WarehouseBaseTrim
();
//"MI Warehouse Base Trim"
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};
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MI_WarehouseBaseTrim
A material with 1 graphs.
Definition
MI_WarehouseBaseTrim.h:14
MI_WarehouseBaseTrim::Colorizng
float Colorizng
Definition
MI_WarehouseBaseTrim.h:16
MI_WarehouseBaseTrim::NormalMap
float NormalMap
Definition
MI_WarehouseBaseTrim.h:20
MI_WarehouseBaseTrim::EmissiveColor
float EmissiveColor
Definition
MI_WarehouseBaseTrim.h:18
MI_WarehouseBaseTrim::MI_WarehouseBaseTrim
void MI_WarehouseBaseTrim()
MI_WarehouseBaseTrim::ObjectEmissive
float ObjectEmissive
Definition
MI_WarehouseBaseTrim.h:17
MI_WarehouseBaseTrim::StackedChannelMap
float StackedChannelMap
Definition
MI_WarehouseBaseTrim.h:21
MI_WarehouseBaseTrim::ColorMap
float ColorMap
Definition
MI_WarehouseBaseTrim.h:19
UMaterial
documentation
generated
Game
Blueprints
InteractiveObjects
Door
Materials
MI_WarehouseBaseTrim.h
Generated
Fri Mar 28 2025 16:18:14
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