A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <ApexWebSocket.h>
Public Member Functions | |
FAPEXAuthenticationCode () | |
virtual void | FromJsonObject (const TSharedPtr< FJsonObject > &JObject) override |
GENERATED_BODY () | |
virtual TSharedPtr< FJsonObject > | ToJsonObject () const |
Public Attributes | |
FString | AuthCode |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Authentication Code") | |
USTRUCT(BlueprintType)
Definition at line 21 of file ApexWebSocket.h.
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inline |
Definition at line 32 of file ApexWebSocket.h.
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inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 38 of file ApexWebSocket.h.
FAPEXAuthenticationCode::GENERATED_BODY | ( | ) |
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inlinevirtualinherited |
Reimplemented in FJoinSessionData, FXAPIScore, FCompleteSessionData, FSessionEventData, FAPEXOrganization, FUserSessionData, FApexUserData, FTopTenData, FXAPIExtension, FXAPILanguageMap, FXAPIInteractionComponent, FXAPIActivityDefinition, FXAPIAgent, FXAPIVerb, FXAPIActivity, FXAPIContext, FXAPIResult, FXAPIStatementBase, and FXAPIStatement.
Definition at line 23 of file ApexJSON.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Authentication Code")
Definition at line 30 of file ApexWebSocket.h.