A Demo Project for the UnrealEngineSDK
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FAPEXAuthenticationCode Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <ApexWebSocket.h>

Inheritance diagram for FAPEXAuthenticationCode:
[legend]

Public Member Functions

 FAPEXAuthenticationCode ()
 
virtual void FromJsonObject (const TSharedPtr< FJsonObject > &JObject) override
 
 GENERATED_BODY ()
 
virtual TSharedPtr< FJsonObject > ToJsonObject () const
 

Public Attributes

FString AuthCode
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Authentication Code")
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 21 of file ApexWebSocket.h.

Constructor & Destructor Documentation

◆ FAPEXAuthenticationCode()

FAPEXAuthenticationCode::FAPEXAuthenticationCode ( )
inline

Definition at line 32 of file ApexWebSocket.h.

Member Function Documentation

◆ FromJsonObject()

virtual void FAPEXAuthenticationCode::FromJsonObject ( const TSharedPtr< FJsonObject > & JObject)
inlineoverridevirtual

Reimplemented from FJsonable.

Definition at line 38 of file ApexWebSocket.h.

Here is the caller graph for this function:

◆ GENERATED_BODY()

FAPEXAuthenticationCode::GENERATED_BODY ( )

◆ ToJsonObject()

Member Data Documentation

◆ AuthCode

FString FAPEXAuthenticationCode::AuthCode
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Authentication Code")

Definition at line 30 of file ApexWebSocket.h.


The documentation for this struct was generated from the following file: