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UDelayData Class ReferenceCollapseCategoriesBlueprintTypeBlueprintableEditInlineNew

UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...

#include <DialogueDataClassesAndStructs.h>

Inheritance diagram for UDelayData:
[legend]

Public Member Functions

 UDelayData ()
 
UWorld * GetWorld () const override
 
void PostInitProperties () override
 

Public Attributes

float DelayTime = 0.0f
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 
FLinearColor NodeColor = FLinearColor(0.0f, 0.2f, 1.0f)
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))

Definition at line 461 of file DialogueDataClassesAndStructs.h.

Constructor & Destructor Documentation

◆ UDelayData()

UDelayData::UDelayData ( )
inline

Definition at line 466 of file DialogueDataClassesAndStructs.h.

Member Function Documentation

◆ GENERATED_BODY()

UDelayData::GENERATED_BODY ( )
private

◆ GetWorld()

UWorld * UDlgObject::GetWorld ( ) const
overrideinherited

Definition at line 22 of file DlgObject.cpp.

Here is the call graph for this function:

◆ PostInitProperties()

void UDlgObject::PostInitProperties ( )
overrideinherited

Definition at line 9 of file DlgObject.cpp.

Member Data Documentation

◆ DelayTime

float UDelayData::DelayTime = 0.0f
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 476 of file DialogueDataClassesAndStructs.h.

◆ NodeColor

FLinearColor UBaseDlgDataClass::NodeColor = FLinearColor(0.0f, 0.2f, 1.0f)
inheritedBlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 331 of file DialogueDataClassesAndStructs.h.


The documentation for this class was generated from the following file: