#include <DlgDialogueEditorAccess.h>
Implementation of the interface for dialogue graph interaction between DlgSystem module <-> DlgSystemEditor module. Set in UDialogueGraph constructor for Each Dialogue
Definition at line 11 of file DlgDialogueEditorAccess.h.
◆ FDlgDialogueEditorAccess()
FDlgDialogueEditorAccess::FDlgDialogueEditorAccess |
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◆ ~FDlgDialogueEditorAccess()
FDlgDialogueEditorAccess::~FDlgDialogueEditorAccess |
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◆ AreDialogueNodesInSyncWithGraphNodes()
bool FDlgDialogueEditorAccess::AreDialogueNodesInSyncWithGraphNodes |
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UDlgDialogue * | Dialogue | ) |
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◆ CompileDialogueNodesFromGraphNodes()
void FDlgDialogueEditorAccess::CompileDialogueNodesFromGraphNodes |
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UDlgDialogue * | Dialogue | ) |
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Compiles the dialogue nodes from the graph nodes. Meaning it transforms the graph data -> (into) dialogue data.
Definition at line 33 of file DlgDialogueEditorAccess.cpp.
◆ CreateNewDialogueGraph()
◆ RemoveAllGraphNodes()
void FDlgDialogueEditorAccess::RemoveAllGraphNodes |
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UDlgDialogue * | Dialogue | ) |
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◆ SetNewOuterForObjectFromGraphNode()
void FDlgDialogueEditorAccess::SetNewOuterForObjectFromGraphNode |
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UObject * | Object, |
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UEdGraphNode * | GraphNode ) const |
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◆ UpdateDialogueToVersion_UseOnlyOneOutputAndInputPin()
void FDlgDialogueEditorAccess::UpdateDialogueToVersion_UseOnlyOneOutputAndInputPin |
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UDlgDialogue * | Dialogue | ) |
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◆ UpdateGraphNodeEdges()
void FDlgDialogueEditorAccess::UpdateGraphNodeEdges |
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UEdGraphNode * | GraphNode | ) |
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The documentation for this class was generated from the following files: