17 void UpdateGraphNodeEdges(
UEdGraphNode* GraphNode)
override;
void UpdateDialogueToVersion_UseOnlyOneOutputAndInputPin(UDlgDialogue *Dialogue)
static bool AreDialogueNodesInSyncWithGraphNodes(const UDlgDialogue *Dialogue)
bool AreDialogueNodesInSyncWithGraphNodes(UDlgDialogue *Dialogue) const override
~FDlgDialogueEditorAccess()
FDlgDialogueEditorAccess()
UCLASS(BlueprintType, Meta = (DisplayThumbnail = "true"))