A Demo Project for the UnrealEngineSDK
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DlgDialogue.cpp File Reference
#include "DlgDialogue.h"
#include "UObject/DevObjectVersion.h"
#include "HAL/FileManager.h"
#include "Misc/Paths.h"
#include "DlgSystemModule.h"
#include "IO/DlgConfigParser.h"
#include "IO/DlgConfigWriter.h"
#include "IO/DlgJsonWriter.h"
#include "IO/DlgJsonParser.h"
#include "Nodes/DlgNode_Speech.h"
#include "Nodes/DlgNode_End.h"
#include "DlgManager.h"
#include "Logging/DlgLogger.h"
#include "DlgHelper.h"
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Macros

#define LOCTEXT_NAMESPACE   "DlgDialogue"
 

Functions

FDevVersionRegistration GRegisterDlgDialogueObjectVersion (FDlgDialogueObjectVersion::GUID, FDlgDialogueObjectVersion::LatestVersion, TEXT("Dev-DlgDialogue"))
 
void UpdateDialogueToVersion_ConvertedNodesToUObject (UDlgDialogue *Dialogue)
 
void UpdateDialogueToVersion_UseOnlyOneOutputAndInputPin (UDlgDialogue *Dialogue)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "DlgDialogue"

Definition at line 24 of file DlgDialogue.cpp.

Function Documentation

◆ GRegisterDlgDialogueObjectVersion()

FDevVersionRegistration GRegisterDlgDialogueObjectVersion ( FDlgDialogueObjectVersion::GUID ,
FDlgDialogueObjectVersion::LatestVersion ,
TEXT("Dev-DlgDialogue")  )

◆ UpdateDialogueToVersion_ConvertedNodesToUObject()

void UpdateDialogueToVersion_ConvertedNodesToUObject ( UDlgDialogue * Dialogue)

Definition at line 34 of file DlgDialogue.cpp.

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◆ UpdateDialogueToVersion_UseOnlyOneOutputAndInputPin()

void UpdateDialogueToVersion_UseOnlyOneOutputAndInputPin ( UDlgDialogue * Dialogue)

Definition at line 45 of file DlgDialogue.cpp.

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