4#include "CoreMinimal.h"
8#include "DlgNode_End.generated.h"
16UCLASS(BlueprintType, ClassGroup =
"Dialogue")
25 FString GetDesc() override;
28 bool ReevaluateChildren(
UDlgContext& Context, TSet<const
UDlgNode*> AlreadyEvaluated)
override {
return false; }
29 bool OptionSelected(int32 OptionIndex,
UDlgContext& Context)
override {
return false; }
32 FString GetNodeTypeString()
const override {
return TEXT(
"End"); }
UCLASS(BlueprintType, ClassGroup = "Dialogue")
bool ReevaluateChildren(UDlgContext &Context, TSet< const UDlgNode * > AlreadyEvaluated) override
bool OptionSelected(int32 OptionIndex, UDlgContext &Context) override
UCLASS(BlueprintType, Abstract, EditInlineNew, ClassGroup = "Dialogue")
FString GetDesc() override