#include <DlgDialogue.h>
|
enum | Type {
BeforeCustomVersionWasAdded = 0
, ConvertedNodesToUObject
, UseOnlyOneOutputAndInputPin
, MergeVirtualParentAndSelectorTypes
,
ConvertDialogueDataArraysToSets
, AddGUID
, AddComparisonWithOtherParticipant
, AddTextFormatArguments
,
AddLocalizationOverwrittenNamespacesAndKeys
, AddVirtualParentFireDirectChildEnterEvents
, AddGUIDToNodes
, AddCustomObjectsToParticipantsData
,
VersionPlusOne
, LatestVersion = VersionPlusOne - 1
} |
|
Definition at line 15 of file DlgDialogue.h.
◆ Type
Enumerator |
---|
BeforeCustomVersionWasAdded | |
ConvertedNodesToUObject | |
UseOnlyOneOutputAndInputPin | |
MergeVirtualParentAndSelectorTypes | |
ConvertDialogueDataArraysToSets | |
AddGUID | |
AddComparisonWithOtherParticipant | |
AddTextFormatArguments | |
AddLocalizationOverwrittenNamespacesAndKeys | |
AddVirtualParentFireDirectChildEnterEvents | |
AddGUIDToNodes | |
AddCustomObjectsToParticipantsData | |
VersionPlusOne | |
LatestVersion | |
Definition at line 17 of file DlgDialogue.h.
◆ FDlgDialogueObjectVersion()
FDlgDialogueObjectVersion::FDlgDialogueObjectVersion |
( |
| ) |
|
|
inlineprivate |
◆ GUID
const FGuid FDlgDialogueObjectVersion::GUID |
|
static |
The documentation for this struct was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Public/DlgDialogue.h
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystem/Private/DlgDialogue.cpp