A Demo Project for the UnrealEngineSDK
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FDlgDialogueObjectVersion Struct Reference

#include <DlgDialogue.h>

Public Types

enum  Type {
  BeforeCustomVersionWasAdded = 0 , ConvertedNodesToUObject , UseOnlyOneOutputAndInputPin , MergeVirtualParentAndSelectorTypes ,
  ConvertDialogueDataArraysToSets , AddGUID , AddComparisonWithOtherParticipant , AddTextFormatArguments ,
  AddLocalizationOverwrittenNamespacesAndKeys , AddVirtualParentFireDirectChildEnterEvents , AddGUIDToNodes , AddCustomObjectsToParticipantsData ,
  VersionPlusOne , LatestVersion = VersionPlusOne - 1
}
 

Static Public Attributes

static const FGuid GUID
 

Private Member Functions

 FDlgDialogueObjectVersion ()
 

Detailed Description

Definition at line 15 of file DlgDialogue.h.

Member Enumeration Documentation

◆ Type

Enumerator
BeforeCustomVersionWasAdded 
ConvertedNodesToUObject 
UseOnlyOneOutputAndInputPin 
MergeVirtualParentAndSelectorTypes 
ConvertDialogueDataArraysToSets 
AddGUID 
AddComparisonWithOtherParticipant 
AddTextFormatArguments 
AddLocalizationOverwrittenNamespacesAndKeys 
AddVirtualParentFireDirectChildEnterEvents 
AddGUIDToNodes 
AddCustomObjectsToParticipantsData 
VersionPlusOne 
LatestVersion 

Definition at line 17 of file DlgDialogue.h.

Constructor & Destructor Documentation

◆ FDlgDialogueObjectVersion()

FDlgDialogueObjectVersion::FDlgDialogueObjectVersion ( )
inlineprivate

Definition at line 42 of file DlgDialogue.h.

Member Data Documentation

◆ GUID

const FGuid FDlgDialogueObjectVersion::GUID
static

Definition at line 39 of file DlgDialogue.h.


The documentation for this struct was generated from the following files: