A Demo Project for the UnrealEngineSDK
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FStepVO Struct ReferenceBlueprintType

Represents a Step Value Object used for storing step data in a data table. More...

#include <SoundManager.h>

Inheritance diagram for FStepVO:
[legend]

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

USoundCue * SoundCue
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 
FText StepName
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 

Detailed Description

Represents a Step Value Object used for storing step data in a data table.

USTRUCT(BlueprintType)

Definition at line 18 of file SoundManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FStepVO::GENERATED_BODY ( )

Member Data Documentation

◆ SoundCue

USoundCue* FStepVO::SoundCue
EditAnywhereBlueprintReadOnly

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 32 of file SoundManager.h.

◆ StepName

FText FStepVO::StepName
EditAnywhereBlueprintReadOnly

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 26 of file SoundManager.h.


The documentation for this struct was generated from the following file: