A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <DialogueDataClassesAndStructs.h>
Public Member Functions | |
FQuestion () | |
FQuestion (float inDelayBeforePlaying, FString inQuestionID, FDeviceBasedDialogue inDialogue, float inPossibleScoreAmount, TArray< FPlayerAnswer > inAnswers, int inCorrectAnswerIndex) | |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
TArray< FPlayerAnswer > | Answers = TArray<FPlayerAnswer>() |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
int | CorrectAnswerIndex = 0 |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
float | DelayBeforePlaying = 2.0f |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
FDeviceBasedDialogue | Dialogue = FDeviceBasedDialogue() |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
float | PossibleScoreAmount = 1.0f |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
FString | QuestionID = FGuid::NewGuid().ToString() |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
USTRUCT(BlueprintType)
Definition at line 246 of file DialogueDataClassesAndStructs.h.
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inline |
Definition at line 250 of file DialogueDataClassesAndStructs.h.
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inline |
Definition at line 259 of file DialogueDataClassesAndStructs.h.
FQuestion::GENERATED_USTRUCT_BODY | ( | ) |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 311 of file DialogueDataClassesAndStructs.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 304 of file DialogueDataClassesAndStructs.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 275 of file DialogueDataClassesAndStructs.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 290 of file DialogueDataClassesAndStructs.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 297 of file DialogueDataClassesAndStructs.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 283 of file DialogueDataClassesAndStructs.h.