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UOptionalRepStaticMeshComponent Class ReferenceBlueprintable

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin)) More...

#include <GrippableStaticMeshActor.h>

Inheritance diagram for UOptionalRepStaticMeshComponent:
[legend]

Public Member Functions

 UOptionalRepStaticMeshComponent (const FObjectInitializer &ObjectInitializer)
 
virtual void PreReplication (IRepChangedPropertyTracker &ChangedPropertyTracker) override
 

Public Attributes

bool bReplicateMovement
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Component Replication")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin))

A component specifically for being able to turn off movement replication in the component at will Has the upside of also being a blueprintable base since UE4 doesn't allow that with std ones

Definition at line 31 of file GrippableStaticMeshActor.h.

Constructor & Destructor Documentation

◆ UOptionalRepStaticMeshComponent()

UOptionalRepStaticMeshComponent::UOptionalRepStaticMeshComponent ( const FObjectInitializer & ObjectInitializer)

Definition at line 32 of file GrippableStaticMeshActor.cpp.

Member Function Documentation

◆ GENERATED_BODY()

UOptionalRepStaticMeshComponent::GENERATED_BODY ( )
private

◆ PreReplication()

void UOptionalRepStaticMeshComponent::PreReplication ( IRepChangedPropertyTracker & ChangedPropertyTracker)
overridevirtual

Definition at line 38 of file GrippableStaticMeshActor.cpp.

Member Data Documentation

◆ bReplicateMovement

bool UOptionalRepStaticMeshComponent::bReplicateMovement
ReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Component Replication")

Definition at line 46 of file GrippableStaticMeshActor.h.


The documentation for this class was generated from the following files: