UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin))
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#include <GrippableStaticMeshActor.h>
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bool | bReplicateMovement |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Component Replication")
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin))
A component specifically for being able to turn off movement replication in the component at will Has the upside of also being a blueprintable base since UE4 doesn't allow that with std ones
Definition at line 31 of file GrippableStaticMeshActor.h.
◆ UOptionalRepStaticMeshComponent()
UOptionalRepStaticMeshComponent::UOptionalRepStaticMeshComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ GENERATED_BODY()
UOptionalRepStaticMeshComponent::GENERATED_BODY |
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private |
◆ PreReplication()
void UOptionalRepStaticMeshComponent::PreReplication |
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IRepChangedPropertyTracker & | ChangedPropertyTracker | ) |
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overridevirtual |
◆ bReplicateMovement
bool UOptionalRepStaticMeshComponent::bReplicateMovement |
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BlueprintReadWriteEditAnywhereReplicated |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Component Replication")
Definition at line 46 of file GrippableStaticMeshActor.h.
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableStaticMeshActor.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableStaticMeshActor.cpp