UCLASS()
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#include <VRAIController.h>
UCLASS()
Definition at line 15 of file VRAIController.h.
◆ GENERATED_BODY()
AVRAIController::GENERATED_BODY |
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private |
◆ GetFocalPointOnActor()
FVector AVRAIController::GetFocalPointOnActor |
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const AActor * | Actor | ) |
const |
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overridevirtual |
◆ LineOfSightTo()
bool AVRAIController::LineOfSightTo |
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const AActor * | Other, |
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FVector | ViewPoint = FVector(ForceInit), |
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bool | bAlternateChecks = false ) const |
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overridevirtual |
Checks line to center and top of other actor
- Parameters
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Other | is the actor whose visibility is being checked. |
ViewPoint | is eye position visibility is being checked from. If vect(0,0,0) passed in, uses current viewtarget's eye position. |
bAlternateChecks | used only in AIController implementation |
- Returns
- true if controller's pawn can see Other actor.
Definition at line 19 of file VRAIController.cpp.
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/VRAIController.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRAIController.cpp