A Demo Project for the UnrealEngineSDK
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FDlgParticipantClass Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <DlgDialogue.h>

Public Member Functions

 GENERATED_USTRUCT_BODY ()
 

Public Attributes

UClass * ParticipantClass = nullptr
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant", meta = (MustImplement = "DlgDialogueParticipant"))
 
FName ParticipantName = NAME_None
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant")
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 51 of file DlgDialogue.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FDlgParticipantClass::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ ParticipantClass

UClass* FDlgParticipantClass::ParticipantClass = nullptr
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant", meta = (MustImplement = "DlgDialogueParticipant"))

Definition at line 71 of file DlgDialogue.h.

◆ ParticipantName

FName FDlgParticipantClass::ParticipantName = NAME_None
VisibleAnywhereBlueprintReadWrite

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant")

Definition at line 62 of file DlgDialogue.h.


The documentation for this struct was generated from the following file: