A Demo Project for the UnrealEngineSDK
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USTRUCT(BlueprintType) More...
#include <DlgDialogue.h>
Public Member Functions | |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
UClass * | ParticipantClass = nullptr |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant", meta = (MustImplement = "DlgDialogueParticipant")) | |
FName | ParticipantName = NAME_None |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant") | |
USTRUCT(BlueprintType)
Definition at line 51 of file DlgDialogue.h.
FDlgParticipantClass::GENERATED_USTRUCT_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant", meta = (MustImplement = "DlgDialogueParticipant"))
Definition at line 71 of file DlgDialogue.h.
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VisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Dialogue|Participant")
Definition at line 62 of file DlgDialogue.h.