A Demo Project for the UnrealEngineSDK
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FDialogueBlueprintUtilities Class Reference

#include <DialogueBlueprintUtilities.h>

Static Public Member Functions

static UBlueprint * GetBlueprintForGraphNode (const UK2Node *Node)
 
static FName GetParticipantNameFromNode (const UK2Node *Node)
 
static bool IsBlueprintLoadedForGraphNode (const UK2Node *Node)
 

Detailed Description

Definition at line 10 of file DialogueBlueprintUtilities.h.

Member Function Documentation

◆ GetBlueprintForGraphNode()

static UBlueprint * FDialogueBlueprintUtilities::GetBlueprintForGraphNode ( const UK2Node * Node)
inlinestatic

Definition at line 14 of file DialogueBlueprintUtilities.h.

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◆ GetParticipantNameFromNode()

static FName FDialogueBlueprintUtilities::GetParticipantNameFromNode ( const UK2Node * Node)
inlinestatic

Tries to get the dialogue name... it expects the owner of the node to implement IDlgDialogueParticipant interface

Returns
the participant name on success or NAME_None on failure.

Definition at line 44 of file DialogueBlueprintUtilities.h.

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◆ IsBlueprintLoadedForGraphNode()

static bool FDialogueBlueprintUtilities::IsBlueprintLoadedForGraphNode ( const UK2Node * Node)
inlinestatic

Definition at line 31 of file DialogueBlueprintUtilities.h.

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The documentation for this class was generated from the following file: