A Demo Project for the UnrealEngineSDK
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UDlgDialogueFactory Class Reference

UCLASS() More...

#include <DlgDialogueFactory.h>

Inheritance diagram for UDlgDialogueFactory:
[legend]

Public Member Functions

 UDlgDialogueFactory (const FObjectInitializer &ObjectInitializer)
 
UObjectFactoryCreateNew (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS()

Factory for dialogues. Editor does the magic here, without this class, you won't have the right click "Dialog System" -> "Dialogue"

Definition at line 15 of file DlgDialogueFactory.h.

Constructor & Destructor Documentation

◆ UDlgDialogueFactory()

UDlgDialogueFactory::UDlgDialogueFactory ( const FObjectInitializer & ObjectInitializer)

Definition at line 10 of file DlgDialogueFactory.cpp.

Member Function Documentation

◆ FactoryCreateNew()

UObject * UDlgDialogueFactory::FactoryCreateNew ( UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
override

Definition at line 20 of file DlgDialogueFactory.cpp.

◆ GENERATED_BODY()

UDlgDialogueFactory::GENERATED_BODY ( )
private

The documentation for this class was generated from the following files: