A Demo Project for the UnrealEngineSDK
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UCLASS() More...
#include <DlgDialogueFactory.h>
Public Member Functions | |
UDlgDialogueFactory (const FObjectInitializer &ObjectInitializer) | |
UObject * | FactoryCreateNew (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override |
Private Member Functions | |
GENERATED_BODY () | |
UCLASS()
Factory for dialogues. Editor does the magic here, without this class, you won't have the right click "Dialog System" -> "Dialogue"
Definition at line 15 of file DlgDialogueFactory.h.
UDlgDialogueFactory::UDlgDialogueFactory | ( | const FObjectInitializer & | ObjectInitializer | ) |
Definition at line 10 of file DlgDialogueFactory.cpp.
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override |
Definition at line 20 of file DlgDialogueFactory.cpp.
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private |