A Demo Project for the UnrealEngineSDK
|
USTRUCT(BlueprintType) More...
#include <DlgDialogueParticipantData.h>
Public Member Functions | |
void | AddConditionPrimaryData (const FDlgCondition &Condition) |
void | AddConditionSecondaryData (const FDlgCondition &Condition) |
void | AddEventData (const FDlgEvent &Event) |
void | AddTextArgumentData (const FDlgTextArgument &TextArgument) |
GENERATED_USTRUCT_BODY () | |
Public Attributes | |
TSet< FName > | BoolVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | ClassBoolVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | ClassFloatVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | ClassIntVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | ClassNameVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | ClassTextVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | Conditions |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< UClass * > | CustomConditions |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< UClass * > | CustomEvents |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< UClass * > | CustomTextArguments |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | Events |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | FloatVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | IntVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
TSet< FName > | NameVariableNames |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant") | |
USTRUCT(BlueprintType)
Definition at line 15 of file DlgDialogueParticipantData.h.
void FDlgParticipantData::AddConditionPrimaryData | ( | const FDlgCondition & | Condition | ) |
Definition at line 11 of file DlgDialogueParticipantData.cpp.
void FDlgParticipantData::AddConditionSecondaryData | ( | const FDlgCondition & | Condition | ) |
Definition at line 60 of file DlgDialogueParticipantData.cpp.
void FDlgParticipantData::AddEventData | ( | const FDlgEvent & | Event | ) |
Definition at line 93 of file DlgDialogueParticipantData.cpp.
void FDlgParticipantData::AddTextArgumentData | ( | const FDlgTextArgument & | TextArgument | ) |
Definition at line 139 of file DlgDialogueParticipantData.cpp.
FDlgParticipantData::GENERATED_USTRUCT_BODY | ( | ) |
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 89 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 121 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 113 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 105 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 129 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 137 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 33 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 41 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 57 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 65 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 49 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 81 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 73 of file DlgDialogueParticipantData.h.
|
VisibleAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
Definition at line 97 of file DlgDialogueParticipantData.h.