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FDlgParticipantData Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <DlgDialogueParticipantData.h>

Public Member Functions

void AddConditionPrimaryData (const FDlgCondition &Condition)
 
void AddConditionSecondaryData (const FDlgCondition &Condition)
 
void AddEventData (const FDlgEvent &Event)
 
void AddTextArgumentData (const FDlgTextArgument &TextArgument)
 
 GENERATED_USTRUCT_BODY ()
 

Public Attributes

TSet< FName > BoolVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > ClassBoolVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > ClassFloatVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > ClassIntVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > ClassNameVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > ClassTextVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > Conditions
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< UClass * > CustomConditions
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< UClass * > CustomEvents
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< UClass * > CustomTextArguments
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > Events
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > FloatVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > IntVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 
TSet< FName > NameVariableNames
 UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 15 of file DlgDialogueParticipantData.h.

Member Function Documentation

◆ AddConditionPrimaryData()

void FDlgParticipantData::AddConditionPrimaryData ( const FDlgCondition & Condition)

Definition at line 11 of file DlgDialogueParticipantData.cpp.

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◆ AddConditionSecondaryData()

void FDlgParticipantData::AddConditionSecondaryData ( const FDlgCondition & Condition)

Definition at line 60 of file DlgDialogueParticipantData.cpp.

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◆ AddEventData()

void FDlgParticipantData::AddEventData ( const FDlgEvent & Event)

Definition at line 93 of file DlgDialogueParticipantData.cpp.

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◆ AddTextArgumentData()

void FDlgParticipantData::AddTextArgumentData ( const FDlgTextArgument & TextArgument)

Definition at line 139 of file DlgDialogueParticipantData.cpp.

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◆ GENERATED_USTRUCT_BODY()

FDlgParticipantData::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ BoolVariableNames

TSet<FName> FDlgParticipantData::BoolVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 89 of file DlgDialogueParticipantData.h.

◆ ClassBoolVariableNames

TSet<FName> FDlgParticipantData::ClassBoolVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 121 of file DlgDialogueParticipantData.h.

◆ ClassFloatVariableNames

TSet<FName> FDlgParticipantData::ClassFloatVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 113 of file DlgDialogueParticipantData.h.

◆ ClassIntVariableNames

TSet<FName> FDlgParticipantData::ClassIntVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 105 of file DlgDialogueParticipantData.h.

◆ ClassNameVariableNames

TSet<FName> FDlgParticipantData::ClassNameVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 129 of file DlgDialogueParticipantData.h.

◆ ClassTextVariableNames

TSet<FName> FDlgParticipantData::ClassTextVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 137 of file DlgDialogueParticipantData.h.

◆ Conditions

TSet<FName> FDlgParticipantData::Conditions
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 33 of file DlgDialogueParticipantData.h.

◆ CustomConditions

TSet<UClass*> FDlgParticipantData::CustomConditions
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 41 of file DlgDialogueParticipantData.h.

◆ CustomEvents

TSet<UClass*> FDlgParticipantData::CustomEvents
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 57 of file DlgDialogueParticipantData.h.

◆ CustomTextArguments

TSet<UClass*> FDlgParticipantData::CustomTextArguments
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 65 of file DlgDialogueParticipantData.h.

◆ Events

TSet<FName> FDlgParticipantData::Events
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 49 of file DlgDialogueParticipantData.h.

◆ FloatVariableNames

TSet<FName> FDlgParticipantData::FloatVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 81 of file DlgDialogueParticipantData.h.

◆ IntVariableNames

TSet<FName> FDlgParticipantData::IntVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 73 of file DlgDialogueParticipantData.h.

◆ NameVariableNames

TSet<FName> FDlgParticipantData::NameVariableNames
VisibleAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, VisibleAnywhere, Category = "Dialogue|Participant")

Definition at line 97 of file DlgDialogueParticipantData.h.


The documentation for this struct was generated from the following files: