A Demo Project for the UnrealEngineSDK
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SCreateHandAnimationDlg Class Reference

#include <HandSocketComponentDetails.h>

Inheritance diagram for SCreateHandAnimationDlg:
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Public Member Functions

 SCreateHandAnimationDlg ()
 
void Construct (const FArguments &InArgs)
 
FString GetAssetName ()
 
FString GetAssetPath ()
 
FString GetFullAssetPath ()
 
EAppReturnType::Type ShowModal ()
 
 SLATE_BEGIN_ARGS (SCreateHandAnimationDlg)
 

Protected Member Functions

FReply OnButtonClick (EAppReturnType::Type ButtonID)
 
void OnNameChange (const FText &NewName, ETextCommit::Type CommitInfo)
 
void OnPathChange (const FString &NewPath)
 
bool ValidatePackage ()
 

Protected Attributes

FText AssetName
 
FText AssetPath
 
EAppReturnType::Type UserResponse
 

Static Protected Attributes

static FText LastUsedAssetPath
 

Detailed Description

Definition at line 39 of file HandSocketComponentDetails.h.

Constructor & Destructor Documentation

◆ SCreateHandAnimationDlg()

SCreateHandAnimationDlg::SCreateHandAnimationDlg ( )
inline

Definition at line 49 of file HandSocketComponentDetails.h.

Member Function Documentation

◆ Construct()

void SCreateHandAnimationDlg::Construct ( const FArguments & InArgs)

Definition at line 635 of file HandSocketComponentDetails.cpp.

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◆ GetAssetName()

FString SCreateHandAnimationDlg::GetAssetName ( )

Gets the resulting asset name

Definition at line 821 of file HandSocketComponentDetails.cpp.

◆ GetAssetPath()

FString SCreateHandAnimationDlg::GetAssetPath ( )

Gets the resulting asset path

Definition at line 816 of file HandSocketComponentDetails.cpp.

◆ GetFullAssetPath()

FString SCreateHandAnimationDlg::GetFullAssetPath ( )

Gets the resulting full asset path (path+'/'+name)

Definition at line 826 of file HandSocketComponentDetails.cpp.

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◆ OnButtonClick()

FReply SCreateHandAnimationDlg::OnButtonClick ( EAppReturnType::Type ButtonID)
protected

Definition at line 776 of file HandSocketComponentDetails.cpp.

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◆ OnNameChange()

void SCreateHandAnimationDlg::OnNameChange ( const FText & NewName,
ETextCommit::Type CommitInfo )
protected

Definition at line 765 of file HandSocketComponentDetails.cpp.

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◆ OnPathChange()

void SCreateHandAnimationDlg::OnPathChange ( const FString & NewPath)
protected

Definition at line 770 of file HandSocketComponentDetails.cpp.

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◆ ShowModal()

EAppReturnType::Type SCreateHandAnimationDlg::ShowModal ( )

Displays the dialog in a blocking fashion

Definition at line 810 of file HandSocketComponentDetails.cpp.

◆ SLATE_BEGIN_ARGS()

SCreateHandAnimationDlg::SLATE_BEGIN_ARGS ( SCreateHandAnimationDlg )
inline

Definition at line 42 of file HandSocketComponentDetails.h.

◆ ValidatePackage()

bool SCreateHandAnimationDlg::ValidatePackage ( )
protected

Ensures supplied package name information is valid

Definition at line 795 of file HandSocketComponentDetails.cpp.

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Member Data Documentation

◆ AssetName

FText SCreateHandAnimationDlg::AssetName
protected

Definition at line 78 of file HandSocketComponentDetails.h.

◆ AssetPath

FText SCreateHandAnimationDlg::AssetPath
protected

Definition at line 77 of file HandSocketComponentDetails.h.

◆ LastUsedAssetPath

FText SCreateHandAnimationDlg::LastUsedAssetPath
staticprotected

Definition at line 80 of file HandSocketComponentDetails.h.

◆ UserResponse

EAppReturnType::Type SCreateHandAnimationDlg::UserResponse
protected

Definition at line 76 of file HandSocketComponentDetails.h.


The documentation for this class was generated from the following files: