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AGrippableCharacter Class Reference

UCLASS() More...

#include <GrippableCharacter.h>

Inheritance diagram for AGrippableCharacter:
[legend]

Public Member Functions

 AGrippableCharacter (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 
virtual void GetActorEyesViewPoint (FVector &Location, FRotator &Rotation) const override
 

Public Attributes

UGrippableSkeletalMeshComponentGrippableMeshReference
 UPROPERTY(Category = GrippableCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
 
FName ViewOriginationSocket
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AI")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS()

Definition at line 12 of file GrippableCharacter.h.

Constructor & Destructor Documentation

◆ AGrippableCharacter()

AGrippableCharacter::AGrippableCharacter ( const FObjectInitializer & ObjectInitializer = FObjectInitializer::Get())

Definition at line 8 of file GrippableCharacter.cpp.

Member Function Documentation

◆ GENERATED_BODY()

AGrippableCharacter::GENERATED_BODY ( )
private

◆ GetActorEyesViewPoint()

void AGrippableCharacter::GetActorEyesViewPoint ( FVector & Location,
FRotator & Rotation ) const
overridevirtual

Definition at line 16 of file GrippableCharacter.cpp.

Member Data Documentation

◆ GrippableMeshReference

UGrippableSkeletalMeshComponent* AGrippableCharacter::GrippableMeshReference
TransientVisibleAnywhereBlueprintReadOnly

UPROPERTY(Category = GrippableCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))

Definition at line 26 of file GrippableCharacter.h.

◆ ViewOriginationSocket

FName AGrippableCharacter::ViewOriginationSocket
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AI")

Definition at line 34 of file GrippableCharacter.h.


The documentation for this class was generated from the following files: