UCLASS()
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#include <GrippableCharacter.h>
UCLASS()
Definition at line 12 of file GrippableCharacter.h.
◆ AGrippableCharacter()
AGrippableCharacter::AGrippableCharacter |
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const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |
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◆ GENERATED_BODY()
AGrippableCharacter::GENERATED_BODY |
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| ) |
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private |
◆ GetActorEyesViewPoint()
void AGrippableCharacter::GetActorEyesViewPoint |
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FVector & | Location, |
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FRotator & | Rotation ) const |
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overridevirtual |
◆ GrippableMeshReference
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VisibleAnywhereTransientBlueprintReadOnly |
UPROPERTY(Category = GrippableCharacter, VisibleAnywhere, Transient, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
Definition at line 26 of file GrippableCharacter.h.
◆ ViewOriginationSocket
FName AGrippableCharacter::ViewOriginationSocket |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "AI")
Definition at line 34 of file GrippableCharacter.h.
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Grippables/GrippableCharacter.h
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/Grippables/GrippableCharacter.cpp