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FBPGS_InteractionSettings Struct ReferenceBlueprintType

USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...

#include <GS_InteractibleSettings.h>

Public Member Functions

 FBPGS_InteractionSettings ()
 
 GENERATED_BODY ()
 

Public Attributes

FTransform BaseTransform
 
uint32 bGetInitialPositionsOnBeginPlay: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
 
bool bHasValidBaseTransform
 
uint32 bIgnoreHandRotation: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
 
uint32 bLimitPitch: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
 
uint32 bLimitRoll: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
 
uint32 bLimitsInLocalSpace: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")
 
uint32 bLimitX: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
 
uint32 bLimitY: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
 
uint32 bLimitYaw: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
 
uint32 bLimitZ: 1
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
 
FRotator InitialAngularTranslation
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay"))
 
FVector_NetQuantize100 InitialLinearTranslation
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay"))
 
FRotator MaxAngularTranslation
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
 
FVector_NetQuantize100 MaxLinearTranslation
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
 
FRotator MinAngularTranslation
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")
 
FVector_NetQuantize100 MinLinearTranslation
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")
 

Detailed Description

USTRUCT(BlueprintType, Category = "VRExpansionLibrary")

Definition at line 15 of file GS_InteractibleSettings.h.

Constructor & Destructor Documentation

◆ FBPGS_InteractionSettings()

FBPGS_InteractionSettings::FBPGS_InteractionSettings ( )
inline

Definition at line 128 of file GS_InteractibleSettings.h.

Member Function Documentation

◆ GENERATED_BODY()

FBPGS_InteractionSettings::GENERATED_BODY ( )

Member Data Documentation

◆ BaseTransform

FTransform FBPGS_InteractionSettings::BaseTransform

Definition at line 21 of file GS_InteractibleSettings.h.

◆ bGetInitialPositionsOnBeginPlay

uint32 FBPGS_InteractionSettings::bGetInitialPositionsOnBeginPlay
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")

Definition at line 35 of file GS_InteractibleSettings.h.

◆ bHasValidBaseTransform

bool FBPGS_InteractionSettings::bHasValidBaseTransform

Definition at line 20 of file GS_InteractibleSettings.h.

◆ bIgnoreHandRotation

uint32 FBPGS_InteractionSettings::bIgnoreHandRotation
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")

Definition at line 84 of file GS_InteractibleSettings.h.

◆ bLimitPitch

uint32 FBPGS_InteractionSettings::bLimitPitch
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")

Definition at line 63 of file GS_InteractibleSettings.h.

◆ bLimitRoll

uint32 FBPGS_InteractionSettings::bLimitRoll
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")

Definition at line 77 of file GS_InteractibleSettings.h.

◆ bLimitsInLocalSpace

uint32 FBPGS_InteractionSettings::bLimitsInLocalSpace
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings")

Definition at line 28 of file GS_InteractibleSettings.h.

◆ bLimitX

uint32 FBPGS_InteractionSettings::bLimitX
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")

Definition at line 42 of file GS_InteractibleSettings.h.

◆ bLimitY

uint32 FBPGS_InteractionSettings::bLimitY
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")

Definition at line 49 of file GS_InteractibleSettings.h.

◆ bLimitYaw

uint32 FBPGS_InteractionSettings::bLimitYaw
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")

Definition at line 70 of file GS_InteractibleSettings.h.

◆ bLimitZ

uint32 FBPGS_InteractionSettings::bLimitZ
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")

Definition at line 56 of file GS_InteractibleSettings.h.

◆ InitialAngularTranslation

FRotator FBPGS_InteractionSettings::InitialAngularTranslation
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay"))

Definition at line 112 of file GS_InteractibleSettings.h.

◆ InitialLinearTranslation

FVector_NetQuantize100 FBPGS_InteractionSettings::InitialLinearTranslation
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear", meta = (editcondition = "!bGetInitialPositionsOnBeginPlay"))

Definition at line 91 of file GS_InteractibleSettings.h.

◆ MaxAngularTranslation

FRotator FBPGS_InteractionSettings::MaxAngularTranslation
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")

Definition at line 126 of file GS_InteractibleSettings.h.

◆ MaxLinearTranslation

FVector_NetQuantize100 FBPGS_InteractionSettings::MaxLinearTranslation
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")

Definition at line 105 of file GS_InteractibleSettings.h.

◆ MinAngularTranslation

FRotator FBPGS_InteractionSettings::MinAngularTranslation
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Angular")

Definition at line 119 of file GS_InteractibleSettings.h.

◆ MinLinearTranslation

FVector_NetQuantize100 FBPGS_InteractionSettings::MinLinearTranslation
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Linear")

Definition at line 98 of file GS_InteractibleSettings.h.


The documentation for this struct was generated from the following file: