A Demo Project for the UnrealEngineSDK
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FScriptClassData Struct ReferenceBlueprintType

Struct for holding script class data. More...

#include <StoryScript.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

FText StepName
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
TSubclassOf< UStoryScriptStepScriptClass
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

Struct for holding script class data.

USTRUCT(BlueprintType)

Definition at line 21 of file StoryScript.h.

Member Function Documentation

◆ GENERATED_BODY()

FScriptClassData::GENERATED_BODY ( )

Member Data Documentation

◆ StepName

FText FScriptClassData::StepName
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Name of the step associated with script.

Definition at line 30 of file StoryScript.h.

◆ StepScriptClass

TSubclassOf<UStoryScript> FScriptClassData::StepScriptClass
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Class of the step script.

Definition at line 36 of file StoryScript.h.


The documentation for this struct was generated from the following file: