A Demo Project for the UnrealEngineSDK
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Struct for holding script class data. More...
#include <StoryScript.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
FText | StepName |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
TSubclassOf< UStoryScript > | StepScriptClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Struct for holding script class data.
USTRUCT(BlueprintType)
Definition at line 21 of file StoryScript.h.
FScriptClassData::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Name of the step associated with script.
Definition at line 30 of file StoryScript.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Class of the step script.
Definition at line 36 of file StoryScript.h.