USTRUCT(BlueprintType)
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#include <DialogueDataClassesAndStructs.h>
USTRUCT(BlueprintType)
Definition at line 86 of file DialogueDataClassesAndStructs.h.
◆ FAudioRemediation() [1/2]
FAudioRemediation::FAudioRemediation |
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◆ FAudioRemediation() [2/2]
◆ GENERATED_USTRUCT_BODY()
FAudioRemediation::GENERATED_USTRUCT_BODY |
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◆ bShouldBeDisplayedToUser
bool FAudioRemediation::bShouldBeDisplayedToUser = false |
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BlueprintReadWriteEditAnywhere |
◆ Dialogue
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BlueprintReadWriteEditAnywhere |
◆ PlayerResponse
FText FAudioRemediation::PlayerResponse = FText::FromStringTable("/Game/Blueprints/DataTables/ST_UITextFolder/ST_UIText.ST_UIText", "Ok", EStringTableLoadingPolicy::FindOrLoad) |
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BlueprintReadWriteEditAnywhere |
The documentation for this struct was generated from the following file: