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FAudioRemediation Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <DialogueDataClassesAndStructs.h>

Public Member Functions

 FAudioRemediation ()
 
 FAudioRemediation (bool inShouldBeDisplayedToUser, FDeviceBasedDialogue inDialogue, FText inPlayerResponse)
 
 GENERATED_USTRUCT_BODY ()
 

Public Attributes

bool bShouldBeDisplayedToUser = false
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 
FDeviceBasedDialogue Dialogue = FDeviceBasedDialogue()
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 
FText PlayerResponse = FText::FromStringTable("/Game/Blueprints/DataTables/ST_UITextFolder/ST_UIText.ST_UIText", "Ok", EStringTableLoadingPolicy::FindOrLoad)
 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 86 of file DialogueDataClassesAndStructs.h.

Constructor & Destructor Documentation

◆ FAudioRemediation() [1/2]

FAudioRemediation::FAudioRemediation ( )
inline

Definition at line 89 of file DialogueDataClassesAndStructs.h.

◆ FAudioRemediation() [2/2]

FAudioRemediation::FAudioRemediation ( bool inShouldBeDisplayedToUser,
FDeviceBasedDialogue inDialogue,
FText inPlayerResponse )
inline

Definition at line 96 of file DialogueDataClassesAndStructs.h.

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FAudioRemediation::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ bShouldBeDisplayedToUser

bool FAudioRemediation::bShouldBeDisplayedToUser = false
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 109 of file DialogueDataClassesAndStructs.h.

◆ Dialogue

FDeviceBasedDialogue FAudioRemediation::Dialogue = FDeviceBasedDialogue()
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 116 of file DialogueDataClassesAndStructs.h.

◆ PlayerResponse

FText FAudioRemediation::PlayerResponse = FText::FromStringTable("/Game/Blueprints/DataTables/ST_UITextFolder/ST_UIText.ST_UIText", "Ok", EStringTableLoadingPolicy::FindOrLoad)
BlueprintReadWriteEditAnywhere

UPROPERTY(BlueprintReadWrite, EditAnywhere)

Definition at line 123 of file DialogueDataClassesAndStructs.h.


The documentation for this struct was generated from the following file: