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FHandSocketComponentDetails Class Reference

#include <HandSocketComponentDetails.h>

Inheritance diagram for FHandSocketComponentDetails:
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Public Member Functions

 FHandSocketComponentDetails ()
 
virtual void CustomizeDetails (IDetailLayoutBuilder &DetailBuilder) override
 
void OnHandRelativeUpdated (IDetailLayoutBuilder *LayoutBuilder)
 
void OnLeftDominantUpdated (IDetailLayoutBuilder *LayoutBuilder)
 
void OnLockedStateUpdated (IDetailLayoutBuilder *LayoutBuilder)
 
FReply OnUpdateSavePose ()
 
void OnUpdateShowMesh (IDetailLayoutBuilder *LayoutBuilder)
 
TWeakObjectPtr< UAnimSequence > SaveAnimationAsset (const FString &InAssetPath, const FString &InAssetName)
 

Static Public Member Functions

static TSharedRef< IDetailCustomizationMakeInstance ()
 

Public Attributes

TWeakObjectPtr< UHandSocketComponentHandSocketComponent
 

Detailed Description

Definition at line 14 of file HandSocketComponentDetails.h.

Constructor & Destructor Documentation

◆ FHandSocketComponentDetails()

FHandSocketComponentDetails::FHandSocketComponentDetails ( )
inline

Definition at line 34 of file HandSocketComponentDetails.h.

Member Function Documentation

◆ CustomizeDetails()

void FHandSocketComponentDetails::CustomizeDetails ( IDetailLayoutBuilder & DetailBuilder)
overridevirtual

IDetailCustomization interface

Definition at line 447 of file HandSocketComponentDetails.cpp.

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◆ MakeInstance()

TSharedRef< IDetailCustomization > FHandSocketComponentDetails::MakeInstance ( )
static

Makes a new instance of this detail layout class for a specific detail view requesting it

Definition at line 297 of file HandSocketComponentDetails.cpp.

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◆ OnHandRelativeUpdated()

void FHandSocketComponentDetails::OnHandRelativeUpdated ( IDetailLayoutBuilder * LayoutBuilder)

Definition at line 302 of file HandSocketComponentDetails.cpp.

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◆ OnLeftDominantUpdated()

void FHandSocketComponentDetails::OnLeftDominantUpdated ( IDetailLayoutBuilder * LayoutBuilder)

Definition at line 330 of file HandSocketComponentDetails.cpp.

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◆ OnLockedStateUpdated()

void FHandSocketComponentDetails::OnLockedStateUpdated ( IDetailLayoutBuilder * LayoutBuilder)

Definition at line 377 of file HandSocketComponentDetails.cpp.

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◆ OnUpdateSavePose()

FReply FHandSocketComponentDetails::OnUpdateSavePose ( )

Definition at line 579 of file HandSocketComponentDetails.cpp.

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◆ OnUpdateShowMesh()

void FHandSocketComponentDetails::OnUpdateShowMesh ( IDetailLayoutBuilder * LayoutBuilder)

Definition at line 563 of file HandSocketComponentDetails.cpp.

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◆ SaveAnimationAsset()

TWeakObjectPtr< UAnimSequence > FHandSocketComponentDetails::SaveAnimationAsset ( const FString & InAssetPath,
const FString & InAssetName )

SAVE POSE

END SAVE POSE

Definition at line 49 of file HandSocketComponentDetails.cpp.

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Member Data Documentation

◆ HandSocketComponent

TWeakObjectPtr<UHandSocketComponent> FHandSocketComponentDetails::HandSocketComponent

Definition at line 25 of file HandSocketComponentDetails.h.


The documentation for this class was generated from the following files: