A Demo Project for the UnrealEngineSDK
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#include <HandSocketComponentDetails.h>
Public Member Functions | |
FHandSocketComponentDetails () | |
virtual void | CustomizeDetails (IDetailLayoutBuilder &DetailBuilder) override |
void | OnHandRelativeUpdated (IDetailLayoutBuilder *LayoutBuilder) |
void | OnLeftDominantUpdated (IDetailLayoutBuilder *LayoutBuilder) |
void | OnLockedStateUpdated (IDetailLayoutBuilder *LayoutBuilder) |
FReply | OnUpdateSavePose () |
void | OnUpdateShowMesh (IDetailLayoutBuilder *LayoutBuilder) |
TWeakObjectPtr< UAnimSequence > | SaveAnimationAsset (const FString &InAssetPath, const FString &InAssetName) |
Static Public Member Functions | |
static TSharedRef< IDetailCustomization > | MakeInstance () |
Public Attributes | |
TWeakObjectPtr< UHandSocketComponent > | HandSocketComponent |
Definition at line 14 of file HandSocketComponentDetails.h.
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inline |
Definition at line 34 of file HandSocketComponentDetails.h.
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overridevirtual |
IDetailCustomization interface
Definition at line 447 of file HandSocketComponentDetails.cpp.
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static |
Makes a new instance of this detail layout class for a specific detail view requesting it
Definition at line 297 of file HandSocketComponentDetails.cpp.
void FHandSocketComponentDetails::OnHandRelativeUpdated | ( | IDetailLayoutBuilder * | LayoutBuilder | ) |
Definition at line 302 of file HandSocketComponentDetails.cpp.
void FHandSocketComponentDetails::OnLeftDominantUpdated | ( | IDetailLayoutBuilder * | LayoutBuilder | ) |
Definition at line 330 of file HandSocketComponentDetails.cpp.
void FHandSocketComponentDetails::OnLockedStateUpdated | ( | IDetailLayoutBuilder * | LayoutBuilder | ) |
Definition at line 377 of file HandSocketComponentDetails.cpp.
FReply FHandSocketComponentDetails::OnUpdateSavePose | ( | ) |
Definition at line 579 of file HandSocketComponentDetails.cpp.
void FHandSocketComponentDetails::OnUpdateShowMesh | ( | IDetailLayoutBuilder * | LayoutBuilder | ) |
Definition at line 563 of file HandSocketComponentDetails.cpp.
TWeakObjectPtr< UAnimSequence > FHandSocketComponentDetails::SaveAnimationAsset | ( | const FString & | InAssetPath, |
const FString & | InAssetName ) |
SAVE POSE
END SAVE POSE
Definition at line 49 of file HandSocketComponentDetails.cpp.
TWeakObjectPtr<UHandSocketComponent> FHandSocketComponentDetails::HandSocketComponent |
Definition at line 25 of file HandSocketComponentDetails.h.