Event called when step is completed.
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#include <StepCompletedEvent.h>
Event called when step is completed.
- See also
- UStoryManager::StepCompleted
UCLASS()
Definition at line 17 of file StepCompletedEvent.h.
◆ CompareEvent()
◆ GENERATED_BODY()
UStepCompletedEvent::GENERATED_BODY |
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private |
◆ GetExecutor()
◆ GetGuid()
const FGuid & UBaseEvent::GetGuid |
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const |
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inlineinherited |
◆ Initialize() [1/2]
◆ Initialize() [2/2]
◆ Lock()
bool UBaseEvent::Lock |
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finalvirtualinherited |
◆ Unlock()
void UBaseEvent::Unlock |
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finalvirtualinherited |
◆ CompletedStep
◆ Executor
◆ Guid
◆ ListenersNum
TAtomic<int32> UBaseEvent::ListenersNum |
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privateinherited |
- Todo
- TAtomic is deprecated, we should replace this
Definition at line 112 of file BaseEvent.h.
The documentation for this class was generated from the following files:
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Public/EventSystem/Events/Story/StepCompletedEvent.h
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Private/EventSystem/Events/Story/StepCompletedEvent.cpp