UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
More...
#include <OptionalRepSkeletalMeshActor.h>
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
A class specifically for turning off default physics replication with a skeletal mesh and fixing an engine bug with inversed scale on skeletal meshes. Generally used for the physical hand setup.
Definition at line 134 of file OptionalRepSkeletalMeshActor.h.
◆ AOptionalRepGrippableSkeletalMeshActor()
AOptionalRepGrippableSkeletalMeshActor::AOptionalRepGrippableSkeletalMeshActor |
( |
const FObjectInitializer & | ObjectInitializer | ) |
|
◆ GENERATED_BODY()
AOptionalRepGrippableSkeletalMeshActor::GENERATED_BODY |
( |
| ) |
|
|
private |
◆ OnRep_ReplicateMovement()
void AOptionalRepGrippableSkeletalMeshActor::OnRep_ReplicateMovement |
( |
| ) |
|
|
overridevirtual |
◆ PostNetReceivePhysicState()
void AOptionalRepGrippableSkeletalMeshActor::PostNetReceivePhysicState |
( |
| ) |
|
|
overridevirtual |
◆ bIgnoreAttachmentReplication
bool AOptionalRepGrippableSkeletalMeshActor::bIgnoreAttachmentReplication |
|
EditAnywhereReplicatedBlueprintReadWrite |
◆ bIgnorePhysicsReplication
bool AOptionalRepGrippableSkeletalMeshActor::bIgnorePhysicsReplication |
|
EditAnywhereReplicatedBlueprintReadWrite |
The documentation for this class was generated from the following files: