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AOptionalRepGrippableSkeletalMeshActor Class ReferenceBlueprintable

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin)) More...

#include <OptionalRepSkeletalMeshActor.h>

Inheritance diagram for AOptionalRepGrippableSkeletalMeshActor:
[legend]

Public Member Functions

 AOptionalRepGrippableSkeletalMeshActor (const FObjectInitializer &ObjectInitializer)
 
virtual void OnRep_ReplicateMovement () override
 
virtual void PostNetReceivePhysicState () override
 

Public Attributes

bool bIgnoreAttachmentReplication
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
 
bool bIgnorePhysicsReplication
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))

A class specifically for turning off default physics replication with a skeletal mesh and fixing an engine bug with inversed scale on skeletal meshes. Generally used for the physical hand setup.

Definition at line 134 of file OptionalRepSkeletalMeshActor.h.

Constructor & Destructor Documentation

◆ AOptionalRepGrippableSkeletalMeshActor()

AOptionalRepGrippableSkeletalMeshActor::AOptionalRepGrippableSkeletalMeshActor ( const FObjectInitializer & ObjectInitializer)

Definition at line 545 of file OptionalRepSkeletalMeshActor.cpp.

Member Function Documentation

◆ GENERATED_BODY()

AOptionalRepGrippableSkeletalMeshActor::GENERATED_BODY ( )
private

◆ OnRep_ReplicateMovement()

void AOptionalRepGrippableSkeletalMeshActor::OnRep_ReplicateMovement ( )
overridevirtual

Definition at line 566 of file OptionalRepSkeletalMeshActor.cpp.

◆ PostNetReceivePhysicState()

void AOptionalRepGrippableSkeletalMeshActor::PostNetReceivePhysicState ( )
overridevirtual

Definition at line 576 of file OptionalRepSkeletalMeshActor.cpp.

Member Data Documentation

◆ bIgnoreAttachmentReplication

bool AOptionalRepGrippableSkeletalMeshActor::bIgnoreAttachmentReplication
ReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")

Definition at line 148 of file OptionalRepSkeletalMeshActor.h.

◆ bIgnorePhysicsReplication

bool AOptionalRepGrippableSkeletalMeshActor::bIgnorePhysicsReplication
ReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Replication")

Definition at line 157 of file OptionalRepSkeletalMeshActor.h.


The documentation for this class was generated from the following files: