#include <PixoVRGripInterface.h>
◆ DenyDropping()
bool IPixoVRGripInterface::DenyDropping |
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BlueprintNativeEventBlueprintCallable |
Deny dropping. If this is set to true the actor will not be dropped after releasing until set to false again.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ DenyGrippingPixoVR()
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BlueprintNativeEventBlueprintCallable |
Deny gripping. If this is set to true the actor can't be gripped anymore until set the false again.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ DenyTriggerGripping()
bool IPixoVRGripInterface::DenyTriggerGripping |
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BlueprintNativeEventBlueprintCallable |
Deny gripping after triggering grip.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ DisablePhysicsOnDrop()
bool IPixoVRGripInterface::DisablePhysicsOnDrop |
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BlueprintNativeEventBlueprintCallable |
Disable Physics on Drop. When this is set to 'true' if user drops object it will disable physics else it will use default.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ GENERATED_BODY()
IPixoVRGripInterface::GENERATED_BODY |
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◆ GripMode()
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BlueprintNativeEventBlueprintCallable |
Will be used to determine how to do the grabbing. Using normal attachment or a physics constraint.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ GripTriggerMode()
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BlueprintNativeEventBlueprintCallable |
Will be used to determine how the gripping trigger should behave.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ GripTriggerTransform()
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BlueprintNativeEventBlueprintCallable |
This specified transformation will be used when flag is set and a grip is happening.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ OnGripObject()
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BlueprintNativeEventBlueprintCallable |
Will be called when user grabs an object.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ OnGripObjectRelease()
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BlueprintNativeEventBlueprintCallable |
Will be called when the user releases an object.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ OnObjectPaused()
void IPixoVRGripInterface::OnObjectPaused |
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BlueprintNativeEventBlueprintCallable |
This event runs when the user "pauses" this object. Pausing should turn off visibility and functionality of this object.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ OnObjectUnPaused()
void IPixoVRGripInterface::OnObjectUnPaused |
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BlueprintNativeEventBlueprintCallable |
This event runs when the user "unpauses" this object. Unpausing should turn on visibility and functionality of this object.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
◆ OnTryGripObject()
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BlueprintNativeEventBlueprintCallable |
Will be called when user tried to grab the object.
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PixoVR | Grip Interface")
The documentation for this class was generated from the following file: