A Demo Project for the UnrealEngineSDK
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PixoVRGripInterface.h File Reference
#include "CoreMinimal.h"
#include "VRGripInterface.h"
#include "PixoVRGripInterface.generated.h"
Include dependency graph for PixoVRGripInterface.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FGripInterfaceSettings
 USTRUCT(BlueprintType) More...
 
class  IPixoVRGripInterface
 
class  UPixoVRGripInterface
 UINTERFACE(MinimalAPI) More...
 

Enumerations

enum class  EPixoVRGripModeEnum : uint8 { GRIP_STATIC , GRIP_PHYSICS }
 UENUM(BlueprintType) More...
 
enum class  EPixoVRGripTriggerModeEnum : uint8 { GRIP_TRIGGER_AUTO_DROP , GRIP_TRIGGER_TOGGLE_DROP }
 UENUM(BlueprintType) More...
 

Enumeration Type Documentation

◆ EPixoVRGripModeEnum

enum class EPixoVRGripModeEnum : uint8
strongBlueprintType

UENUM(BlueprintType)

Deprecated
We don't use this enum anymore.
Enumerator
GRIP_STATIC 

The grabbed object will be grabbed using normal attachments. Metadata:
Displayname: STRING

GRIP_PHYSICS 

The grabbed object will be grabbed using a physics constraint. Metadata:
DisplayName: STRING

Definition at line 34 of file PixoVRGripInterface.h.

◆ EPixoVRGripTriggerModeEnum

enum class EPixoVRGripTriggerModeEnum : uint8
strongBlueprintType

UENUM(BlueprintType)

Deprecated
We don't use this enum anymore.
Enumerator
GRIP_TRIGGER_AUTO_DROP 

The grabbed object will be dropped after releasing the trigger. Metadata:
Displayname: STRING

GRIP_TRIGGER_TOGGLE_DROP 

The grabbed object will be dropped after a second grip/release. Metadata:
DisplayName: STRING

Definition at line 18 of file PixoVRGripInterface.h.