A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
ABP_LoginGameMode_C Class ReferenceBlueprint

A blueprint class with 2 graphs. More...

#include "/PixoCore/Blueprints/Login/BP_LoginGameMode"

Inheritance diagram for ABP_LoginGameMode_C:
[legend]

Public Attributes

USceneComponentDefaultSceneRoot
 Default Scene Root.
 

Protected Attributes

TArray< FString > AndroidPermission
 Android Permission.
 

Private Member Functions

void EventGraph ()
 
void UserConstructionScript ()
 

Detailed Description

A blueprint class with 2 graphs.

UDF Path:  /PixoCore /Blueprints /Login /BP_LoginGameMode
Config: Config/DefaultEngine.ini

Definition at line 11 of file ABP_LoginGameMode_C.h.

Member Function Documentation

◆ EventGraph()

void ABP_LoginGameMode_C::EventGraph ( )
privateBlueprint
Event Graph

Definition at line 17 of file ABP_LoginGameMode_C.cpp.

Here is the call graph for this function:

◆ UserConstructionScript()

void ABP_LoginGameMode_C::UserConstructionScript ( )
privateBlueprint
User Construction Script

Definition at line 13 of file ABP_LoginGameMode_C.cpp.

Member Data Documentation

◆ AndroidPermission

TArray<FString> ABP_LoginGameMode_C::AndroidPermission
protected

Android Permission.

Definition at line 17 of file ABP_LoginGameMode_C.h.

◆ DefaultSceneRoot

USceneComponent* ABP_LoginGameMode_C::DefaultSceneRoot

Default Scene Root.

Definition at line 14 of file ABP_LoginGameMode_C.h.


The documentation for this class was generated from the following files: