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    A Demo Project for the UnrealEngineSDK 
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Event called when new sub-step is loaded. More...
#include <NewSubStepLoadedEvent.h>
Public Member Functions | |
| virtual FCompareResult | CompareEvent (const UBaseEvent *Event) const | 
| APlayerController * | GetExecutor () const | 
| const FGuid & | GetGuid () const | 
| void | Initialize (APlayerController *NewExecutor) | 
| void | Initialize (APlayerController *newExecutor, FStoryStep currentSubStep, bool subStepCompleted) | 
| virtual bool | Lock () final | 
| virtual void | Unlock () final | 
Public Attributes | |
| FStoryStep | CurrentSubStep | 
| bool | SubStepCompleted | 
Private Member Functions | |
| GENERATED_BODY () | |
Private Attributes | |
| APlayerController * | Executor | 
| UPROPERTY()   | |
| FGuid | Guid | 
| TAtomic< int32 > | ListenersNum | 
Event called when new sub-step is loaded.
UCLASS()
Definition at line 17 of file NewSubStepLoadedEvent.h.
      
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  inlinevirtualinherited | 
Definition at line 95 of file BaseEvent.h.
      
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  private | 
      
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  inherited | 
Definition at line 15 of file BaseEvent.cpp.
      
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  inlineinherited | 
Definition at line 90 of file BaseEvent.h.
      
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  inherited | 
Definition at line 10 of file BaseEvent.cpp.
| void UNewSubStepLoadedEvent::Initialize | ( | APlayerController * | newExecutor, | 
| FStoryStep | currentSubStep, | ||
| bool | subStepCompleted ) | 
Definition at line 3 of file NewSubStepLoadedEvent.cpp.
      
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  finalvirtualinherited | 
      
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  finalvirtualinherited | 
Definition at line 36 of file BaseEvent.cpp.
| FStoryStep UNewSubStepLoadedEvent::CurrentSubStep | 
Definition at line 25 of file NewSubStepLoadedEvent.h.
      
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  privateinherited | 
UPROPERTY()
Definition at line 109 of file BaseEvent.h.
      
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  privateinherited | 
Definition at line 110 of file BaseEvent.h.
      
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  privateinherited | 
Definition at line 112 of file BaseEvent.h.
| bool UNewSubStepLoadedEvent::SubStepCompleted | 
Definition at line 26 of file NewSubStepLoadedEvent.h.