A Demo Project for the UnrealEngineSDK
|
Event called when new sub-step is loaded. More...
#include <NewSubStepLoadedEvent.h>
Public Member Functions | |
virtual FCompareResult | CompareEvent (const UBaseEvent *Event) const |
APlayerController * | GetExecutor () const |
const FGuid & | GetGuid () const |
void | Initialize (APlayerController *NewExecutor) |
void | Initialize (APlayerController *newExecutor, FStoryStep currentSubStep, bool subStepCompleted) |
virtual bool | Lock () final |
virtual void | Unlock () final |
Public Attributes | |
FStoryStep | CurrentSubStep |
bool | SubStepCompleted |
Private Member Functions | |
GENERATED_BODY () | |
Private Attributes | |
APlayerController * | Executor |
UPROPERTY() | |
FGuid | Guid |
TAtomic< int32 > | ListenersNum |
Event called when new sub-step is loaded.
UCLASS()
Definition at line 17 of file NewSubStepLoadedEvent.h.
|
inlinevirtualinherited |
Definition at line 95 of file BaseEvent.h.
|
private |
|
inherited |
Definition at line 15 of file BaseEvent.cpp.
|
inlineinherited |
Definition at line 90 of file BaseEvent.h.
|
inherited |
Definition at line 10 of file BaseEvent.cpp.
void UNewSubStepLoadedEvent::Initialize | ( | APlayerController * | newExecutor, |
FStoryStep | currentSubStep, | ||
bool | subStepCompleted ) |
Definition at line 3 of file NewSubStepLoadedEvent.cpp.
|
finalvirtualinherited |
|
finalvirtualinherited |
Definition at line 36 of file BaseEvent.cpp.
FStoryStep UNewSubStepLoadedEvent::CurrentSubStep |
Definition at line 25 of file NewSubStepLoadedEvent.h.
|
privateinherited |
UPROPERTY()
Definition at line 109 of file BaseEvent.h.
|
privateinherited |
Definition at line 110 of file BaseEvent.h.
|
privateinherited |
Definition at line 112 of file BaseEvent.h.
bool UNewSubStepLoadedEvent::SubStepCompleted |
Definition at line 26 of file NewSubStepLoadedEvent.h.