A Demo Project for the UnrealEngineSDK
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NewSubStepLoadedEvent.cpp
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2
3void UNewSubStepLoadedEvent::Initialize(APlayerController* newExecutor, FStoryStep currentSubStep, bool subStepCompleted)
4{
5 CurrentSubStep = currentSubStep;
6 SubStepCompleted = subStepCompleted;
7}
void Initialize(APlayerController *newExecutor, FStoryStep currentSubStep, bool subStepCompleted)
USTRUCT(BlueprintType)