A Demo Project for the UnrealEngineSDK
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NewSubStepLoadedEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
EventSystem/Events/BaseEvent.h
"
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#include "
Story/StoryManager.h
"
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#include "NewSubStepLoadedEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UNewSubStepLoadedEvent
: public
UBaseEvent
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{
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GENERATED_BODY()
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public:
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void
Initialize(
APlayerController
* newExecutor,
FStoryStep
currentSubStep,
bool
subStepCompleted);
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FStoryStep
CurrentSubStep;
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bool
SubStepCompleted;
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};
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BaseEvent.h
StoryManager.h
APlayerController
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor)
Definition
BaseEvent.cpp:10
UNewSubStepLoadedEvent
Event called when new sub-step is loaded.
Definition
NewSubStepLoadedEvent.h:18
UNewSubStepLoadedEvent::SubStepCompleted
bool SubStepCompleted
Definition
NewSubStepLoadedEvent.h:26
UNewSubStepLoadedEvent::CurrentSubStep
FStoryStep CurrentSubStep
Definition
NewSubStepLoadedEvent.h:25
UNewSubStepLoadedEvent::GENERATED_BODY
GENERATED_BODY()
FStoryStep
USTRUCT(BlueprintType)
Definition
StoryManager.h:19
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Public
EventSystem
Events
Story
NewSubStepLoadedEvent.h
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0