A Demo Project for the UnrealEngineSDK
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NewSubStepLoadedEvent.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "NewSubStepLoadedEvent.generated.h"
9
14UCLASS()
15class PIXOCORE_API UNewSubStepLoadedEvent : public UBaseEvent
16{
17 GENERATED_BODY()
18
19public:
20
21 void Initialize(APlayerController* newExecutor, FStoryStep currentSubStep, bool subStepCompleted);
22
23 FStoryStep CurrentSubStep;
24 bool SubStepCompleted;
25};
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition BaseEvent.h:83
void Initialize(APlayerController *NewExecutor)
Definition BaseEvent.cpp:10
Event called when new sub-step is loaded.
USTRUCT(BlueprintType)